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A jam submission

The Abu DabuView game page

A game about quenching the genies hunger!
Submitted by Goshaman — 6 hours, 32 minutes before the deadline
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The Abu Dabu's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#953.0703.500
Accessibility#1412.1932.500
Theme#1522.6313.000
Audio#1611.4911.700
Controls#1652.1052.400
Overall#1662.1432.443
Graphics#1692.1932.500
Fun#1871.3161.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
v4.6.1

Theme Interpretation
The genies goal in the game is to steal the artifacts, purely out of its absurdist existence.

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Discord Username(s)
goshdarnit73, expiredsssalt

GWJ Participation Level
1

Team Size
2

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Comments

Submitted

i don't know the point of the game :(

Developer

Please read the description on the itch page, also, keep in mind artifacts spawn around the center

Submitted

that was creepy.

What's the point of blowing up the people?

Developer

Historically accurate genies are "creatures of free will made of "smokeless fire," frequently behaving as tricksters who can kill, possess, or cause mischief." I had also added a warning.

Submitted

I didn’t say I was offended, it was inaccurate or inappropriate. 

I meant what’s the mechanical use of blowing people up? Does it do anything for the gameplay, or purely for roleplay fun? 

Developer

The animations themselves are purely for roleplay fun, but mostly the mechanic allows you to lessen the number of npcs chasing you.

Submitted(+1)

this map is huuuuuuuuge and this makes the "find the artifact" part quite hard ! I liked the animations and overall visuals though !

Developer

Thank you!, I agree, I definitely should've made the map smaller, I should have mentioned the artifacts are around the center of the island

Submitted(+1)

Some sort of minimap would go a long way given the same-ish environment, just so as players would know where they've been and where they haven't. Had fun playing!

Developer(+1)

Thank you!, Yeah, adding a minimap is a great idea, in hindsight, I should have implemented it

Developer

For the wildcard explanations, probability was used by creating a completely procedurally generated map, with buildings, paths, and rivers. The debuff added is that the player can not use its own body to pick up artifacts, it must be done through an npc.