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Wu Xing Ring's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #41 | 2.165 | 2.500 |
| Audio | #43 | 1.083 | 1.250 |
| Mood | #47 | 1.732 | 2.000 |
| Graphics | #48 | 1.516 | 1.750 |
| Overall | #48 | 1.624 | 1.875 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
NSFW / mature / sensitive content
No
No NSFW / mature / sensitive content is present in this game.
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Comments
I reached lv 6 XD
maybe need polish to make this more harder on each level
and maybe add more risk if player choose wrong.
thanks for the feedback. I actually considered making it so you lose a life if you are on the element that is weak to the dropping element but I didn’t put that logic in the game. Definitely something I want to incorporate in the future.
The ideia is pretty good, but I'd like to see assets and some sfx for this game. Also, as someone already said, a reminder to see who counters who would be interesting.
thanks for the feedback! If I had more time than just a couple days for the jam I would have done for effects. Maybe I’ll update it in the future!
It's a really original concept, but the gameplay gets repetitive pretty fast. I'm guessing it's an endless game, right? I kept playing for a good while and there seemed to be no end.
Thanks for the feedback. Eventually the elements drop too fast and it will end.
This is neat! The instructions are clear and I was able to get through a few levels. I didn’t notice any bugs or anything. Nice work! Cool idea to combine the color matching “rock paper scissors” with the movement, I’m wondering how you could expand on this idea.
Thanks for the feedback and I'm glad you enjoyed it! Definitely will be considering expanding on the idea and polishing the game a little more!
The logic is interesting, but it could really use a reminder of how to combine elements together on the main game screen. The explanations on 'i' should also contain example of colors of the elements themselves?
Thanks for the feedback! I agree the info page was a little hastily thrown together, but if you look at the "wheel" on the gameplay loop you may notice that the elements are in order clockwise of which element beats the next element!
thanks ^^ will try again with this hint
Gameplay is fine but it's rather slow, and enemys can spawn on one side of the screen then on the other side, meaning you'll have to take some hits no matter what in the later rounds.
Thanks for the feedback, it may be too slow at the beginning even if I did want to ease people into the play, so that's something I may look at updating. However, a hectic (with a bit of luck also) ending is something I did want for the game!