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transmutrix

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A member registered Dec 17, 2017 · View creator page →

Creator of

Recent community posts

Oh wow! Do you happen to have the LDtk project for this lying around? It would be helpful to study for those of us not yet as familiar with how to set up their auto layer rules. <3

Hey, I would like to play this but I don’t use GMS2. Can you make an exported build of the game?

Thank you so much for streaming and posting it here! Watching someone else play and react to our game is the best feeling!!

Thank you! There are 25 levels total.

Thank you, that’s reassuring! The jam ran for a month to make it easier for people to make time to participate, and I worry this little game will be outclassed since I started so late!

Of the many projects I’ve done over the past ~15 years, I have released very few. PQ-93 is one of them. Of all the things I have released, PQ-93 has received the most attention, partly due to its inclusion in the Bundle for Racial Justice and Equality in 2020.

Since the period in my life when I created this, I’ve spent ~7 years programming professionally, and making more little things on the side. I didn’t update PQ-93 because there are already so many great fantasy consoles out there! I felt like my thing is redundant and less good than many of those alternatives.

However: this game has more downloads (many more downloads) than anything else I’ve made. I don’t know, and can’t know, how many people actually use the program because I didn’t put any telemetry in it.

If there are people out there actually using it, or trying to use it and bouncing off due to bugs and poor UX, I feel at some level that I owe those people my best effort to fix it up. My programming and design chops have improved a lot since 2018, and I think I could do a better job for you guys.

So! If you have any feedback, bug reports, or feature requests for PQ-93, please comment them here or shoot me an email! I am eager to read them!

Oh gosh, thanks! That means a lot ^_^ <3

What?! That’s so cool!!!

This is really well made! As soon as I saw that first gray level I was like “Oh God, there’s gonna be Void Stranger mechanics in here!” and sure enough there were, heh. I like the music a lot, and the mix of mechanics and irregular shaped blocks is really fun.

I’ve uploaded a new build which hopefully fixes the behavior on Proton but I wasn’t able to repro the initial bug to make sure.

Pack authors have been added to the credits in an update. ^^ I didn’t think there was room for much more text on the pack select screen.

Ooh, good point. Most of the level files themselves include that information, but it’s not surfaced well in-game. My parser is a bit lazy but I could try to intentionally pull out “frontmatter” from level packs when it exists, and failing that, I can add entries to the credits specifically for the packs I include, manually. Thanks for the feedback!

I haven’t had a chance to look at this yet but my hypothesis is that I’m not actually clamping the component value to 255 there, and it is is probably wrapping when it narrows - not sure why it only appears on Proton though.

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Woah, that’s strange. Are you running it under Wine?

It looks like the color components are messed up on the title texture, maybe due to how I’m drawing it (in color tinted strips for the fake 3D). The other colors all look correct at a glance.

Ah, rats! Sorry about that. What happened when you tried to run it?

This is really fun!

I’m happy to hear the layout worked well on mobile!

I tried to make the UI somewhat responsive to support ultrawides, but wasn’t really thinking about mobile devices at the time (hence no on-screen joystick, etc). Frankly, in portrait aspect ratios I think it could have been much nicer than I made it. ’^^

As for the web build itself, I used this more recent fork of love.js: https://github.com/Davidobot/love.js which is available on npm as love.js

Thank you for the kind words!

Not sure, thinking maybe 7.99 US, with whatever Valve suggests for other countries. Pricing is hard!

Thank you for playing and sharing your experience with the game!

Thanks for the reply! I’m surprised by that, but the difference may be partially down to Firefox vs Chrome? Lua in the browser isn’t great at the best of times but in both Safari and Chrome I’ve had decent performance on my M1 Air.

I really should have done a system to combine nearby edges into one drop but I didn’t get to it during the jam.

A more fleshed out version of the game is in the works! If you had performance issues, can you give rough hardware specs + what was going on in the game at the time? (that is, was it like stage 50 with a zillion edges lying around, or did you have problems in the early game)

Hey! Actually, if you’re serious about this, please email me or DM me someplace that has DMs, so we can talk in private. I am open to the idea and would be willing to help out a bit, but there are some wrinkles to iron out.

Aw gosh, thank you leafo!

Yes, it’s very bizarre! Things like that were more common when this game was originally written, in my experience.

I would like to offer a screen on the first boot that shows the default controls bindings and offers a more modern default, as well as proper input binding support, but I haven’t had time, so this is just the directly updated original game, as much as it can be.

Apologies for the weirdness!

Thank you for playing! Sorry about the AppImage - I hadn’t done it with a Love2D game before and I guess I totally messed it up! I’ll try to do a fixed AppImage build soon. Thank you for letting me know!

Props for making music during the jam and doing everything yourself! That’s crazy. This is a really creative idea, I like the invisible rope platforming. I feel like you could expand this into a lot of complex twists on the idea later, too.

This is super polished and nice. The sound design is immaculate. The little charge up to start a new run is (chef’s kiss). I love the idea of flappy bird qomp or however people would categorize this - just super addictive.

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Holy crap this is insanely good. T-T I’m really mad I didn’t get to rate it during the jam! You’re NUTS for making a rhythm game during the jam, and it’s really good on top - mega impressive!

Thank you! ^_^

fun and cute! really like the vibes

Thank you for playing! ^.^

Sorry about the eye discomfort.

The light mode and other options should work now if you restart the game after quitting - it is a bug that it doesn’t work until a save file is made.

Thank you for the kind words! ^_^

Played the online version via the link posted in the below thread. A polished, straightforward word search game! Nicely done. Dragging around the words feels particularly good - a surprising amount of “gamefeel” to see in this type of game!

Thank you so much!!

I’m happy you enjoyed it! ^_^ The skill tree isn’t balanced very well but I wanted to include as much as I could manage in the time limit. I really like stacking goofy things together in Binding of Isaac and wanted to try adapting that mechanic for a more space shippy shooter game.

That is very kind of you to say! Thank you. I’m really glad people are having fun with the game! I think it needs a lot more work to be something “finished” but I appreciate you!!!

Thank you so much for the compliments! I was actually worried about the amount of content and worried things stayed too “samey” and repetitive, so I’m glad that people have enjoyed it.

I have a big file of ideas that didn’t make it into the jam version of this game and it would be a shame not to do something with those, so we’ll see what happens. ^_^

Thank you! A lot of the “content” in this game is just bad math, thankfully.

I would like to release the source code, especially as someone who enjoys reading other people’s to learn how this or that thing in a game works. However, for this game I’m not likely to release the source code immediately - I’m not done with it yet. ;)

At some point though, I would like to release it!

I may write some blog posts about specific aspects of the game in coming weeks, and those would have code examples in them, but we’ll see. I’ll letcha know if I do publish anything.

Thank you again. <3

Aw goodness, thank you very much!

Thank you for the nice words!

And thank you for the feedback too, it is very valuable! Post-jam there may be a toggle for the trail, or I may change how it works. Currently it is rather bright and can easily obscure the ship for some players. Sorry about that!

It’s also true that firing in a circle with upgraded weapons or running around in a circle - not sure which you meant - are both effective strategies in this game. It’s something I would like to change, to keep the game more interesting, especially at high stages.

The balance is quite poor on some things, but I ran out of time to try to fix them during the jam.