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transmutrix

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A member registered Dec 17, 2017 · View creator page →

Creator of

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touching and heartfelt. i happened to open itch at the right time to find this in the “New From Those You Follow” section, and it was the right time. thank you for making this ❤️

i always wanted to participate in the zero hour jam but i also always forget about it until it’s over! heh.

Aha! Thank you for testing this, it lends credibility to my thinking re: the bug. I really appreciate you taking the time to check!

Hm, ok, thanks! If you do get time and wanna try an Edge Guest profile, let me know what happens. I’m glad you can at least play on Chrome though!

I actually did help with the PortMaster version, but I didn’t have a device to test on, so it was a bit awkward and protracted. Are you sure? That’s very kind of you, and I’d love to get my games playable on more devices.

Hey, that’s not a bad idea! There’s a version of the game on PortMaster that is slightly different from the one here, but if memory serves the HUD is still locked to a 16:9 ratio.

I don’t think the Steam version supports 4:3 well either. It should be fairly straightforward to add, most of the effort would be adding horizontal scroll to the shop interface etc.

This is a chore but if you want to, could you try opening a Guest profile in Edge on one of the machines, and then open the game in that profile?

Normally the preloader runs once on a machine to download the game, then it gets cached and you don’t have to download it again unless there’s an update. In your case it seems like the local database entry was set up wrong or got screwed up for some reason, so now the page crashes every time it touches the IndexedDB.

I was surprised that it happened for you on two machines, but maybe if your Edge profile is being synced to both machines, that could happen-? Or just very unlucky! ’^^

If the game works for you in a blank profile, then that would lend credence to my current hypothesis of what happened, and I could maybe fork + patch either lovejs or the Emscripten tools, and fix it.

Thank you for the extra info! I’ll look into this.

Hm, I’m sorry! You’re the first person to report this. If you don’t mind, what browser are you using? Does the problem occur again if you refresh the page?

Thank you for the feedback, it’s very helpful!

aw gosh, thanks eazypeazy! <3

Oh wow! Do you happen to have the LDtk project for this lying around? It would be helpful to study for those of us not yet as familiar with how to set up their auto layer rules. <3

Hey, I would like to play this but I don’t use GMS2. Can you make an exported build of the game?

Thank you so much for streaming and posting it here! Watching someone else play and react to our game is the best feeling!!

Thank you! There are 25 levels total.

Thank you, that’s reassuring! The jam ran for a month to make it easier for people to make time to participate, and I worry this little game will be outclassed since I started so late!

Of the many projects I’ve done over the past ~15 years, I have released very few. PQ-93 is one of them. Of all the things I have released, PQ-93 has received the most attention, partly due to its inclusion in the Bundle for Racial Justice and Equality in 2020.

Since the period in my life when I created this, I’ve spent ~7 years programming professionally, and making more little things on the side. I didn’t update PQ-93 because there are already so many great fantasy consoles out there! I felt like my thing is redundant and less good than many of those alternatives.

However: this game has more downloads (many more downloads) than anything else I’ve made. I don’t know, and can’t know, how many people actually use the program because I didn’t put any telemetry in it.

If there are people out there actually using it, or trying to use it and bouncing off due to bugs and poor UX, I feel at some level that I owe those people my best effort to fix it up. My programming and design chops have improved a lot since 2018, and I think I could do a better job for you guys.

So! If you have any feedback, bug reports, or feature requests for PQ-93, please comment them here or shoot me an email! I am eager to read them!

Oh gosh, thanks! That means a lot ^_^ <3

What?! That’s so cool!!!

This is really well made! As soon as I saw that first gray level I was like “Oh God, there’s gonna be Void Stranger mechanics in here!” and sure enough there were, heh. I like the music a lot, and the mix of mechanics and irregular shaped blocks is really fun.

I’ve uploaded a new build which hopefully fixes the behavior on Proton but I wasn’t able to repro the initial bug to make sure.

Pack authors have been added to the credits in an update. ^^ I didn’t think there was room for much more text on the pack select screen.

Ooh, good point. Most of the level files themselves include that information, but it’s not surfaced well in-game. My parser is a bit lazy but I could try to intentionally pull out “frontmatter” from level packs when it exists, and failing that, I can add entries to the credits specifically for the packs I include, manually. Thanks for the feedback!

I haven’t had a chance to look at this yet but my hypothesis is that I’m not actually clamping the component value to 255 there, and it is is probably wrapping when it narrows - not sure why it only appears on Proton though.

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Woah, that’s strange. Are you running it under Wine?

It looks like the color components are messed up on the title texture, maybe due to how I’m drawing it (in color tinted strips for the fake 3D). The other colors all look correct at a glance.

Ah, rats! Sorry about that. What happened when you tried to run it?

This is really fun!

I’m happy to hear the layout worked well on mobile!

I tried to make the UI somewhat responsive to support ultrawides, but wasn’t really thinking about mobile devices at the time (hence no on-screen joystick, etc). Frankly, in portrait aspect ratios I think it could have been much nicer than I made it. ’^^

As for the web build itself, I used this more recent fork of love.js: https://github.com/Davidobot/love.js which is available on npm as love.js

Thank you for the kind words!

Not sure, thinking maybe 7.99 US, with whatever Valve suggests for other countries. Pricing is hard!

Thank you for playing and sharing your experience with the game!

Thanks for the reply! I’m surprised by that, but the difference may be partially down to Firefox vs Chrome? Lua in the browser isn’t great at the best of times but in both Safari and Chrome I’ve had decent performance on my M1 Air.

I really should have done a system to combine nearby edges into one drop but I didn’t get to it during the jam.

A more fleshed out version of the game is in the works! If you had performance issues, can you give rough hardware specs + what was going on in the game at the time? (that is, was it like stage 50 with a zillion edges lying around, or did you have problems in the early game)

Hey! Actually, if you’re serious about this, please email me or DM me someplace that has DMs, so we can talk in private. I am open to the idea and would be willing to help out a bit, but there are some wrinkles to iron out.

Aw gosh, thank you leafo!

Yes, it’s very bizarre! Things like that were more common when this game was originally written, in my experience.

I would like to offer a screen on the first boot that shows the default controls bindings and offers a more modern default, as well as proper input binding support, but I haven’t had time, so this is just the directly updated original game, as much as it can be.

Apologies for the weirdness!

Thank you for playing! Sorry about the AppImage - I hadn’t done it with a Love2D game before and I guess I totally messed it up! I’ll try to do a fixed AppImage build soon. Thank you for letting me know!

Props for making music during the jam and doing everything yourself! That’s crazy. This is a really creative idea, I like the invisible rope platforming. I feel like you could expand this into a lot of complex twists on the idea later, too.

This is super polished and nice. The sound design is immaculate. The little charge up to start a new run is (chef’s kiss). I love the idea of flappy bird qomp or however people would categorize this - just super addictive.

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Holy crap this is insanely good. T-T I’m really mad I didn’t get to rate it during the jam! You’re NUTS for making a rhythm game during the jam, and it’s really good on top - mega impressive!

Thank you! ^_^

fun and cute! really like the vibes