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AsthmaThief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #36 | 4.133 | 4.133 |
| Fun | #64 | 3.200 | 3.200 |
| Originality | #72 | 3.333 | 3.333 |
| Overall | #79 | 3.162 | 3.162 |
| Controls | #82 | 3.067 | 3.067 |
| Audio | #95 | 2.867 | 2.867 |
| Graphics | #105 | 3.067 | 3.067 |
| Accessibility | #116 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.3
Theme Interpretation
Your character is an Asthmatic Thief that randomly coughs while sneaking around
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Source
https://github.com/NuTrynity/Asthmathief
Discord Username(s)
NuTrynity
GWJ Participation Level
2
Team Size
1
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Comments
Very clever stealth mechanics. The cough feature makes you think carefully about whether to push forward another step or create noise to buy yourself a bit of space.
it's a cool game but the enemies would never stop chasing you even if your pretty far away from them so when I was seen I had to sprint around the map steal all the items and leave while being chased which was pretty fun so Great job
Really clever stealth gameplay, the addition of cough makes the player plan if they can take another step further or just make noise to gain some 'breathing room' (sorry). If you plan update further, I would suggest trying a version where the player does not have the option to cough, but rather it only triggers when the bar is filled. I say this because I was always coughing when the bar was starting to fill, so I never really got in danger really. Still, really creative and fun, nice job!
That could be a great feature ngl, I could add a difficulty slider for it.
I like your use of resource -- sprinting (I assumed) increased cough, then cough sets off a loud noise. It's good to have your resources effect the gameplay like that.
Haha very funny premise, even if a bit morbid.
Really fun and good art as well! I quite like it!
Good job! Keep at it!
Different weights made it clearly fun. Not getting that TV right away and then moving all the way back through the guards was fun. Surely not leaving a perfect functioning TV behind lol
Coughing surely made it more challenging when a lot of guards were around.
Only thing, maybe I not a good player, is that I could not have the guards lose me. Maybe outspeed them or would be nice to hide somewhere.
Cool submission and great work!
Thank you! I'm glad you had fun on it!
There was originally a hiding mechanic (Check the credits scene). but I didn't had enough time to do implement it for this jam haha.