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Sketch and Snatch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #1 | 4.700 | 4.700 |
| Originality | #1 | 4.633 | 4.633 |
| Overall | #2 | 4.145 | 4.145 |
| Fun | #2 | 4.300 | 4.300 |
| Controls | #7 | 4.067 | 4.067 |
| Audio | #13 | 3.817 | 3.817 |
| Accessibility | #26 | 3.333 | 3.333 |
| Theme | #30 | 4.167 | 4.167 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
The theme of Theft is expressed through path planning and stealth mechanics, where players design and execute optimized routes to collect all targets without detection. Framed as playful, small-scale heists, you embody a clever kid sneaking gummy bears. Turning each level into a lighthearted “perfect crime”.
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
dannymator, damkeeper, mwara47, pedrosarraf, rafaelgroc
GWJ Participation Level
1
Team Size
We were a team of five, all using Godot for the first time!
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Comments
The game is really good, everything meshes well together, the difficulty seems to have been worked on as the solutions are not just straightforward lines and there is even a tutorial!
Nice small easter egg too. x)
Only missing thing seems to be an option menu and accessibility settings and you would be golden. ;)
really cool idea and well executed. visuals and audio mesh together, nothing seems out of place. love it 😊
Very creative.
The gameplay is very fun—simple but creative.
This was so fun. Love it!
Graphics are stellar, the gameplay is fun and really well balanced, congrats on the project! One thing I'll say is that it always took me a second to find where the starting area was each map, felt like it got a little lost in all the level art
Yeah, I agree the playpen blends in with the level a little too well, it should stick out more. Thank you so much for your comment!
Honestly,its an amazing game,i really lt for,Iove the aesthetic you went for.I dont even have any complaint
Definitely one of my favorites ! I'm very impressed that you managed to make such a polished, fun and original game in just over a week !!!
We had a similar base idea for our game (drawing the "heist plan"), but we executed it differently, and I really love your take on the theme ! The graphics, sounds, the toy playground, all of this work perfectly together to create a playful atmosphere ! Not only that, but you also manage to create an impressive amount of levels that are well balanced and fun to play !
Not only that, but the fact that you were using Godot for the first time amazes the most. Congratulations, you did really well !
Wow ! We had a similar Idea ! the 2 games are really using similar yet different approach !
Well done in one week for only first time user of the Godot Game Engine !
You game is really polished, loved it !
I vote for you !
2 small points that could be improved:
- more than 1 theme music (this one is really repetitive)
- a save system to go back to the last played level
This one is good.
Wow, this is an incredibly polished game! Great job!
Very original game.
I really felt the love and care that was put into this! It was a creative take on the theme, and the level design and progression was very good. Good job!
This was such an awesome take on the theme! Really clever puzzle mechanic, haven't played anything like it! This is a top contender for me. Thanks for making and sharing it :)
fun! great environment art, nice color choices. impressive level of polish. well done!
OH MY GOD WHAT A CREATIVE AND FUNNY GAME! THIS IS DEFINITELY ONE OF THE BEST OF THIS JAM!!
You're making me blush! Glad you liked it!
One of the best entries I saw in this jam. The idea is original (as far as I can tell), the gameplay is innovative and fun, all the pieces like art, audio, UI work very well together for a fun experience. One minor nitpick, first I had fun sweeping away all that stuff on the map, but when it got in the way when drawing my 8th (this time perfect) route, it was a bit annoying.
Thank you! We knew the physical props were kind of a double-edged sword, but we thought they added so much to the game's childish, messy energy that we went with the risk of being annoying at times. I'm glad you pushed through it!
Congrats on winning :p
Pfft~ your game is one of my absolute favorites so far!
Oh my god this game is incredible! I love art and sketching and to use it in this way is just fantastic! Great concept, nicely done - good job!
Great concept, great visuals, it’s fun! I can see that’s how kids plan when they want to get hold of some yummy gummy bears without their parents noticing.
Good job!