Play Factory
Monotony planet factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #1 | 4.333 | 4.333 |
| Visuals | #8 | 3.000 | 3.000 |
| Creativity | #9 | 2.833 | 2.833 |
| Concept | #9 | 3.167 | 3.167 |
| Gameplay | #9 | 2.500 | 2.500 |
| Overall | #10 | 2.833 | 2.833 |
| Audio | #11 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
I used Unity 6 as a engine, Visual studio for writing code, pixelorama for sprites, and took sounds from open sources
How it fits the themes
The game corresponds to the themes Monotony: you land on a planet that changes your perception of color, it becomes monotonous, black and white. You need to monotonously, throughout the game, to extract resources, pump up your tools and eventually to escape, build an antenna and send a rescue signal. Barren: the planet on which the game takes place is almost completely lifeless, the trees are dead or burnt.
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Comments
Cool atmosphere ! I liked the story you wrote, I feel lik with a bit more SFX and gameplay it could have a nice vibe.
I would have loved to add all of this, but I just didn't have the energy to continue with this project, especially after dealing with all the issues with the sounds not playing properly. It turned out that the sound was turned off in the game's window...
As Elzie37 said: great game, although it could use more SFX and BGM.
Also, I'm impressed you were able to finish it so early! I was working on mine until the last minute, I didn't even had time to write it a proper description on the jam sobmission page! So congratulations, man!
I started working only on the 2nd or 3rd day of the jam. On one of the days, I worked from 7 a.m. to 12 a.m. (during that day, I managed to burn out and get inspired again). At the end, I was simply tired of making the game itself and decided to focus on designing the project page, background, and icon. There was a bug in the game that caused all the trees on the map to break and be added to your inventory. By the way, I played your game, and it was very interesting. I hope there will be more levels in the future, as the concept is very intriguing.
I'm not sure if I've translated everything correctly, as I'm from Russia and it can be challenging for me to express myself properly for foreigners. Please forgive the translator I'm using.
That's cool! I also got a massive bug while making mine. The energy system suddenly stopped working and I lost most of the weekend on fixing that, so I had to cut half the game's planned content, including the other two levels, another bossfight and an intro cinematic. I'll definitely add everything I didn't in the future. Thank you for playing my game!
and I had this error with trees because, let's say, the hp of all objects was subtracted simultaneously. I solved this problem by adding hp to objects when entering the interaction trigger, and everything started working. However, if you look at the objects through the editor, their hp is -1.
Nice game. I like how the movement is a little bit floaty/slidey cause it really gives the feeling that you're on a different planet with less gravity. I also think the story you wrote in the game's description is very intriguing! Though I do think the game could use a few more sound effects and maybe some background music.
I would add music, but I don't know how to write it. Maybe if I keep working on this game, I'll add it.