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Twilight Rift Games

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A member registered Mar 17, 2026 · View creator page →

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Thank you for your comment! As for your critique, I did kind of feel it that way. But as none of my """beta testers""" (My dad, my mum and some friends) pointed it out, I just left it as-is and moved on. As I didn't have so much time left and I still had to compose the music, finish the main menu, etc. I'll take it in count and maybe add some sound effects and make it shake while being fried on a future update. Once again, thank you for your comment and feedback!

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Thank you so much for your comment! I'll take your feedback onto account. Regarding your points:


- I did want to add it a "Energy used" counter, but I ran out of time to add it. I didn't add it on a later patch as it probably counts as a new feature, and I don't want to risk to get disqualified. (that's why all patches I've made have only been small bug fixes) So I'll probably add it on a future update!


- Understood. Perhaps I'll add a one-way tile so that once you reach the top, so you won't fall back down again on purpose.

- I know... I'm still learning how to compose music. I made the boss music with an hour left, so I just grabbed some random samples and soundfonts and made whatever that theme is.

- That's recourring feedback I've got. I just added it because I was too lazy to remake all of Josh's sprites to give him a flamethrower, so Ias a workaround (that gave me more trouble instead of fixing anything), I came up with the li'l robot that follows you. Perhaps I'll give him a bigger purpose than being a floating flamethrower on a future update.

Thank you so much for the feedback again, I really appreciate it, and have a good morning/day/evening! : D

your game was also the best one I played this jam BTW, hope you add more levels on a future update!

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The issue has been fixed on a recent update! Glass now breaks instantly, as half-broken state ruined the intended difficulty of level 2 & 3.

A great concept for a full puzzle game! Although I'd recommend that you added the option to use A/D for left and right movement, and also, a way to restart the level (like pressing R) because I got softlocked at the last level, and had to reload the page and replay the whole game to retry. I hope you update it in the future to have more levels, as it has a lot of potential.

The concept for the game is great, but it was too short, I think. You should update it after the jam to have more content, as it really has a lot of potential.

Amazing game, with very nice puzzles! although bit more sound effects would help a lot.

A great and very unique game! With a funny ending, too!

Me too, dude! I had like 3 hours of work per day because of everything I had to do! It was a miracle I got to finish the game on time.

That's cool! I also got a massive bug while making mine. The energy system suddenly stopped working and I lost most of the weekend on fixing that, so I had to cut half the game's planned content, including the other two levels, another bossfight and an intro cinematic. I'll definitely add everything I didn't in the future. Thank you for playing my game!

Please tell me when you fix it, so I test it again.

As Elzie37 said: great game, although it could use more SFX and BGM.
Also, I'm impressed you were able to finish it so early! I was working on mine until the last minute, I didn't even had time to write it a proper description on the jam sobmission page! So congratulations, man!

You made a great foundation for a rougelike in just 10 days, congratulations! although for some reason the game crashes when breaking the ores... And the enemies spawn faster than your upgrades can handle, so after a minute I had 5 bugs destroying my machine at the same time and couldn't keep up. You could fix this with an AoE attack, for example. The aiming is very uncomfortable, too. Perhaps you could make it so that you aim with the mouse? I hope you polish this game, as it has a lot of potential.

The story is really neat and funny. I loved when the cactus started talking spanish, as I'm a native speaker of that language. The graphics could use some little improvement but overall, it's great!

your concept is great! but the game itself could be improved a bit visually, the planets look really cool, but the player should have a sprite, and there are some random black rectangles on the levels. And the victory screen looks kind of weird. But for 10 days this is really good! I hope you polish it when the jam ends!