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[Art/SFX/Gameplay] Collaborator(s) wanted for action incremental at demo stage (Godot)

A topic by Zencremental Games created Mar 29, 2026 Views: 190 Replies: 2
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Hey,

I've been a software engineer over two decades but never made a game. I've had some time off my primary career as a sabatical so decided to give this a go primarily for fun but also to learn some new skills. I've built a demo of an action incremental that I find a lot of fun to play and I think has legs but I'm primarily an engineer, not an artist. So I'm looking to collaborate with the view to a proper release.

Influences are NodeBlaster, Shelldiver, Tower Wizard, Digseum, To the Core, Astro Prospector, etc. Core systems are in place, so it's largely improving the art and music style, expanding content, gameplay refinement, and a lot of polish.

Looking for someone on a revenue share, hobbyist basis, but oriented towards a serious release. Skills I'm after are in game design, art, and sfx, but all dev skills welcome. Built in Godot.

If this sounds like you, drop me a line and I'll give you access to the demo.

Cheers!

Hey, I'm a sound designer, and I might be interested. I would like to see the demo.

Hey! I'm Sergio, Game Director on a project called Antiquity — a 4X strategy game rooted in ancient history, built in Unity.

We're an active revenue-sharing team currently looking for Designers, Producers, and Team Managers, and thought you might be a good fit. Sounds like a similar culture to what you are looking for. 

Would you be open to hopping on a Discord call sometime soon to chat more?

Either way, hope you find something great to work on. Cheers!

Message me @sederic on Discord :)