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Suggestions! Sticky

A topic by Mackerel Sky created Mar 28, 2026 Views: 574 Replies: 13
Viewing posts 1 to 11
Developer

Please use this threat to let me know what you'd like to see in the game. I can't guarantee that I have the time, skills or resources, but I'll certainly consider each and every request carefully.

(-1)

try adding a damage model like in war thunder, it doesnt have to be as detailed, but make the planes health be component based like war thunder does and not like a health bar type stuff, i guarantee if you do that properly, there would be no reason to play war thunder and spend hundreds of dollars on in app purchases to experience the arcade, realistic damage model stuff when players can pay like $30 and experience it with a bunch of modern aircraft that your game has to offer. there is a lot of money to be made with this

(+2)

if you want war thunder without it being a gacha game may i suggest the game "nuclear option"

(1 edit)

these are more of tweaks.

A bit more pursuit range on missiles, as in they take longer to fall off. Lets say a 5000 lock range but will travel a total of  8000 or something (for example not actual numbers) I had several instances of fighters just outrunning missile to their hard fall off without any significant maneuvering on their part. I'm not saying IRL reference is the move, but missiles engines will burn out not terribly long after launch (depending on type) and they still travel with their remaining momentum. however the sky streaked with white arcs of smoke looks cool, so maybe just more pursuit range.

Slightly smaller hitboxes on vehicles, it can be frustrating when hitboxes are pinpoint accurate, and I don't think they should be for these types of games but just a little smaller to make the gun feel more rewarding for accuracy.

Longer burning linger time on shot down enemy aircraft, I think seeing them plummet to the ground or just comet burn for a while looks neat.

the general purpose bombs should do a little bit more damage closer to their blast/impact zone, so if you drop one directly on something like a bunker it will kill it but it may take 2 to destroy if you miss the direct shot.

If I think of more I'll drop more.

In settings, there isn't aren't video options to change resolution, frame cap, and which screen the game launches to. I'm currently having an issue where the game launches to my secondary monitor rather than my primary having just downloaded and launched the game then relaunching, Unfortunately, there doesn't seem to be a config file, that I've been able to find, where I can change this setting outside of the game itself. I hope this helps!

i'd like to echo niceguybrad regarding the options. It launches on the wrong monitor and there's no way to fix it so i cant really play it comfortably~ I also would love an option to select which devices are detected since my HOTAS is set up as two different devices. I think it kinda crosses the the streams a bit. Honestly i didn't get to test/troubleshoot it too much just cause I was craning my neck to use the second monitor 

Developer

Thank you for the suggestion, I think this is  a pretty important feature to add so I will explore at least getting a window mode up and running in the interim so you can click and drag it to your main monitor. 

I'm less confident when it comes as HOTAS matters as Unity does not have any support for them at all, so it will be a bit tough working on them. Better to disconnect all peripherals for the time being apart from KBM and controller.

Would be cool if weapons had alternate fire modes, like MTAM can toggle their multilock on or off, SRAM can toggle between their lofting trajectory or a more conventional direct trajectory, maybe some AGMs or guided bombs can change from active tracking to position only (doesn't need lock but harder to hit moving targets)

I think the bombs should have a clearer indicator for where they're going to drop. They feel really finicky unless you're like right on top of ground units with your nose pointing straight at them. When you're approaching them from a horizontal angle, it feels like a crapshoot

(+1)

A free flight mode would be cool. Maybe even go beyond what some other games in the genre did and ad defenseless air and ground targets so players can test planes and weaponry. 

(+1)

I am a freak that prefers playing arcade air combat games on keyboard and mouse, and would appreciate being able to alternate targets with right click, as I use left click for guns. So the ability to rebind or remove bind for right-clicking firing special weapons would be greatly appreciated, as it seems there's no option for that in controls yet. Related: I would also appreciate a setting to disable mouse aiming but not mouse binds. Since I primarily fly using W/S for pitch, A/D for roll, and Q/E for yaw, I delegate Space Bar for special weapons and use my mouse left/right clicks to do the earlier mentioned roles, but don't appreciate when my jet turns its nose off-target if I accidentally move my mouse.

(+1)

Oh yeah, a button to hold for freelook would be nice too!

control option that allows you to have inverted camera when in 3rd person but standard movement in 1st person/hud. idk if this is a thing for anyone else but in my mind when im in cockpit view, my brain defaults to first person shooter control logic and when i go to 3rd person, it automatically switches to inverted so it was jarring at first when i switched to third person and the camera controls didnt invert

i filled out the feedback form pretty thoroughly with a measured response typed at the end but that was one i forgot to mention. 

How moddable do you plan on At Skie's Edge being? It'd be really neat if you could expose as much as possible to the player for things like custom missions/aircraft/environments/what have you.