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Shadowfiends's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #7 | 3.625 | 3.625 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.250 | 3.250 |
| Gameplay | #10 | 2.875 | 2.875 |
| How well does the game fit the themes? | #11 | 3.500 | 3.500 |
| Audio | #11 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
~ 3 hours
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Comments
The core of it is solid. But i agree with the other feedback it could use more clarity and easier controls. Great job achieving this in 3 hours though. It was fun and had style.
Wish hitboxes for attacks were slightly more understandable, would have made the game much more awesome!
This isn't a direct knock against you, but I find using UP to jump very counter intuitive and clunky. quite a few jam games do it, but I never see it outside of jams. The enemies are impossible to jump over from without taking a sword hit. And the contrast between the gameplay and the background isn't there, so at times it was hard to see what was happening. All that criticism, but I did still enjoy it! :-)
Thanks for the feedback, I totally understand your points about the controls and visibility, that’s really helpful to hear. I’m glad you still had some fun with it, and I’ll definitely keep your suggestions in mind for future projects 🙂