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Breaking 2 many legs's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice | #1 | 4.419 | 4.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Full Names of Members
Joshua Wolf, James Howard, Zachary Quinn
Team Name
Goob productions
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Comments
Love it, although the combat took a bit of getting used to.
Thank you! It does have quite a challenging difficult at the start (I have died many times there myself)
Holy shit. This game has really enjoyable mechanics, catchy music, and cool graphics. The only downside is that the intro cutscene was really long, I know there was a skip button, but I wanted to see the entire thing
Yep the intro is quite an exposition dump. We wanted to interpret the theme narratively as well as through the gameplay, so we decided for the main character to be living from high to high. To accomplish that and maneuver the plot from the ending of Breaking Legs 1 to the setting of this sequel, it ended up getting quite lengthy. I think we could have potentially trimmed it down a lot further If we didn't try to accomplish both of these goals in just the intro cutscene. Thanks a bunch for playing and providing some unique feedback!
I found a bug that lets me put magic missile in 2 different ability slots, is that intentional?
Is it normal for the cretaceous period to be a void?
sadly not, there was a bug we did'nt find in the portal script allowing you to enter then leave and re enter its area teleporting you to a void. This has been fixed in the v1.12 version but we could'nt find it before the end of the jam submission period. The magic missile bug has also been fixed in this build.
AMAZING! Love the skills, love the combat, love the movement, absolutely awesome!
(did find the interaction between the health and the bullets was a bit bugged- you'd take damage from bullets, but it wouldn't apply to combat till you attacked. Great game either way, just letting you know)
Thanks for playing, glad to hear to love the combat and movement! There are definitely some bugs such as the health bar in combat displaying incorrectly until first damage, you've got a good eye to notice that. Given the scope of the game, we were a bit tight and didn't have as much time to test as we would have liked.
Good you enjoyed it! we are currently working on squishing these last few bugs and will upload a post jam update soon (with maybe some extra content to boot)!
HOLY PEAK
Thanks for playing!
This game is cute. It has some elements which invoke interest, although the general skill required seems rather low... I liked the plot point of the ending being an infinite void! It provoked many an interesting thought in my mind. Perchance the real cartel was the friends we ma
de along the way. 5 stars. ๐๐๐๐ฆ๐ซ๐คฐ๐ซ๐ฆ๐ณ๏ธโ๐๐ฅฌ
Wow, thanks so much for playing through the whole game! In terms of skill we tried to keep it easy because most people won't play difficult jam games for long(Something we learnt the hard way from Breaking Legs 1). I like the interpretation of the infinite void, although we intended it to intended to be a north American forest to tie everything back to the intro cutscene. We didn't have anytime to add anything other than grass so it isn't really conveyed. Your team's game was also really cool, pretty funny we both decided to make top down RPG sequels to our last WHS jam games.
I think there should have been some sort of difficulty level between the normal goons and the buff goons like the Alpha or John Cena, not sure if these were meant to be different levels or not, and i havent played the full game yet, but the buff goons (especially John Cena) i found quite difficult. It is a very cool game overall though, and one more piece of criticism I have is that there is no way to see how powerful moves are or that you have to look at them for the first time while in combat. (also John Cena attacks way too quickly) 5 Stars
5 STARS! Thank you so much! Difficulty seems to be inconstant for players. Since precise timing is a requirement players with/without a lot of experience with that might find the difficulty to be quite easy or hard. I think more playtesting could've evened it out a little more. Thanks also for the feedback, info about different moves would have been a helpful addition. We did tried implementing this, however the '\n' character for new lines would not work specifically for the move description. The issue was weird so we had to scrap it due to time constraint.
I did rate it 5 stars, and am amazed you got this all done in one week. However there are some spelling mistakes and the font is really hard to read, the controls are unintuitive and the enemies get repetetive quite fast, the first enemy I encountered that wasn't just the same as the others was really powerful, and the double dialogue of before and in battle feels strange. This game feels like it has a lot of potential and the idea is really cool, there's lots of thematic cohesion, and is very audiologically and visualogically pleasing. :D
Yes, we made some spelling mistakes and did not have time to fix them after submitting. FYI the term 'Gamber' was an intentional spelling mistake throughout the game. We were kind of tired by the end and somehow found that funny. Thanks a ton for the five stars!
Thanks so much for the feedback, the spelling mistakes where a joke but was written at midnight so probably could have been thought out more! Your game was also great and I accidently left it open for an hour