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Monkeyasaurus

172
Posts
4
Topics
16
Followers
14
Following
A member registered May 04, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing, Yep we really wanted to give the player freedom glad you appreciated it.

Thanks so much for playing and your feedback, we felt didn't have time to prevent players from declining everyone and communicate that they can't. The tutorial character was added last so killing was is not entirely indented but we thought it was too funny to get rid of.

Thanks mate, No I Am Not Human was a huge inspiration even though none of us have actually played it.

Hotel Transylvania?

Hi, we are a team of five who may have spent the past week on the Brackeys jam instead of revising for our upcoming exams next week. We've only got 7 ratings right now and we would really appreciate some more feedback because we put a lot of time into it(that could maybe have been better spent). We totally understand if you don't have time, we are currently in that boat.

Here is ours, hope you enjoy!

/jam/brackeys-16/rate/4953419

Here's ours, hope you enjoy!

/jam/brackeys-16/rate/4953419

If you want to try ours out here it is! We would really appreciate it!

/jam/brackeys-16/rate/4953419

Here's our game!

/jam/brackeys-16/rate/4953419

Our game has a WEBGL build, we would love it if you checked it out. (Note we have found issues when running on non-chromium browsers)

/jam/brackeys-16/rate/4953419

Here's our game if you want to check it out: /jam/brackeys-16/rate/4953419

Here is our game thanks: /jam/brackeys-16/rate/495341

here is our game link: /jam/brackeys-16/rate/4953419

Here is our game :)

/jam/brackeys-16/rate/4953419

Here is ours we would really appreciate a rating: /jam/brackeys-16/rate/495341

Our game: /jam/brackeys-16/rate/4953419

/jam/brackeys-16/rate/4953419

Here is our game thanks!

Sorry to hear that :( You need to use a chromium browser, we have found that issue occur on firefox and mobile plays. You can also download and run the exe file if you are on windows. Thanks for the feedback.

I've have always said Bean is always right, this is just more proof. Thanks a bunch it means a lot to us!

We are aware that it may be confusing however due to time constraints we did not draw an ID for each character, insteading opting to add a scratched out image.  Thanks for playing!

Did you win without any fingers left? Cool. I guess the cane is strapped to the stump then.

Fun and creative! 3d scene with lighting was a nice touch, researching the victims was a fun gimmick and their personalities were great. Took a bit to figure out what to do, maybe a brief would have helped to know that we are trying to steal money by guessing bank passwords. Lastly the scroll wheel on DigiBook is very hard to see(I thought that each webpage was static and it cost me two attempts trying to figure out what Bob Boba's favourite book and number where before realizing DigiBook could scroll).

Glad to here COUNT DOWN has a big fan!

Thanks you so much!

Thanks, I definitely agree the gameplay could've been more unique with an extra gimmick/twist to poker.

Thanks for playing!

Cool game, love the art style so much! It would be cool to have a downloadable exe as well as the web version because, I also had an issue where the mouse did not lock into the game which made looking around extremely difficult. My primary feedback would be that it needs some JUICE to make the action more impactful. E.g. rather than hands appearing and slimes moving backward, the hands also move forward with animation, a sound effect, windy particles pushing forward and if slimes are hit damage particles(like slime chunks coming off) on the slimes and a slimy slap sound effect aswell. This could be taken even further with some camera shake for extra OOMPF. Really creative story and I would love to see some kind of post-hackathon update in the future 👀

Time to give 10 cent to team trees

Thanks!

Thanks for playing, I agree, the spiny guy is truly the goat. Such a shame he had to be murdered, if any deserved life it was him. More seriously though a community vote would have been great.

Thanks a bunch for playing and feedback, movement could have be expanded on.

Thank you!

I like the momentum style movement, my feedback would be that the spaceship's turning felt sluggish which made it hard not to go flying away. Things got chaotic pretty quickly which I thought was cool.

I enjoyed clicking a lot of buttons. Could have benefited from more incentive e.g. score system.

Really creative and challenging + neat music.

Real nice stuff, art was great(Especially the flip between black and white when under the tide). The piercing projectiles and slight jump on shooting were interesting mechanics that fit very well, I really liked lining up the perfect shots.

Thank you so much(That's just the price that you've got to pay you know)! 

I never quit gambling. Excellent juice although not much gameplay and a ton of sensory overload. My eyes hurt from constant white flashing.

Yep the intro is quite an exposition dump. We wanted to interpret the theme narratively as well as through the gameplay, so we decided for the main character to be living from high to high. To accomplish that and maneuver the plot from the ending of Breaking Legs 1 to the setting of this sequel, it ended up getting quite lengthy. I think we could have potentially trimmed it down a lot further If we didn't try to accomplish both of these goals in just the intro cutscene. Thanks a bunch for playing and providing some unique feedback!

Interesting concept, I think that the controls were to complicated and by holding A and Q I was able to spin left, I managed to escape the background and ground although the ground collision remained.