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A jam submission

No VacancyView game page

Submitted by sava1011 — 2 hours, 8 minutes before the deadline
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No Vacancy's itch.io page

How does your game fit the theme?
The game fits the theme becuase your survival depends on your connection to the generator, without it the killer can easily get you

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Comments

Submitted(+1)

The other guy do not get it; the art style is kick-ass!

Submitted(+1)

I think the theme connection is a bit of a stretch but the attempt is appreciated. Other than that, I had fun! I think there's a lot of charm to the art and the sound design surprised me quite a bit, very solid. I will say, it does feel like the gameplay ends up boiling down to just listening for the sound cue, so there's not really a reason to use the cameras once you have that figured out. Regardless, this was a fun time and it was satisfying to actually beat the night in the end.

Submitted(+1)

Decimals will be rounded down for itch.io star ratings.

CATEGORY RATING / 5COMMENTS
Fun / Gameplay 3 Cant't go wrong with FNAF gameplay loop. Only having one enemy makes the loop a bit repetitive though, great work for such a short time.
Art / Visuals 2.5The art look s either paint or hand drawn, very unique style and dark color palette.
Theme Presence 1.5The sole integration of the theme is the fact that the player connects to the cameras.  
Originality/Creativity 2 Standard FNAF style horror gameplay loop.
Polishness 3.5All mechanics work as intended, there are some clunky sound cues overlapping and UI improvements to be made

Comments and suggestions:

  • Once you realize that the enemy always plays a sound cue when at the door, there is no need to check the cameras anymore.  I did notice that when I didn't use the cameras, the enemy seemed more active, may be placebo though.
  • Additional enemies/mechanics would do wonders for the main loop, as well as customizing the UI elements a bit.  Godot offers a very simple way of doing so using StyleBoxes.
  • Adding key bindings for the door close and camera open/switching would be nice.
  • Loved the inclusion of the classic FNAF fan in the office.
  • I would like to know how you implemented the enemy AI. Did you use the same movement opportunity system that FNAF uses?
Developer(+1)

yea so the enemy ai is pretty similiar to the standrad fnaf games, he moves on a timer that gets faster as the night progresses, when that timer triggers he rolls a chance to move towards a higher room number depending on the ai level which also gets higher as the night progresses.