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Bet your skull's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #1 | 4.000 | 4.000 |
| Audio | #2 | 4.000 | 4.000 |
| Gameplay | #2 | 3.875 | 3.875 |
| Visuals | #4 | 4.250 | 4.250 |
| How well does the game fit the themes? | #8 | 3.750 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 55 minutes
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Comments
love this game! i spent way too much time playing it lol. the heal coin is op, i try going for it every chance i get lol but i keep getting cooked by the poison. xD
also your music slaps, and i love your artstyle - it reminds me a lil bit of berserk :)
Thank you ! And Berserk was indeed one of the many inspirations for my artstyle, so I'm really happy to read that.
Really fun and I also almost went with that quote! Its quite a well put together small game. Would of been interesting to see that comparison but I really like the take you had on it. Though I was a tad confused which side I was on(though thats a bit my fault as well for not really thinking about the fact the coins can tell you)
I don't think it was your fault, I have a friend who had the same problem (and when I make games, I like to believe that, as the game designer, I'm always the one to blame for this kind of problems). I'll try to make the UI clearer for my future games. Thanks for the feedback !
Very cool. But once I got under 50% luck, I could never get positive again.
Yeah, I tried to take care of this possibility with coins resetting your luck when landing on tails, but I guess that this wasn't enough. Thanks for the feedback !
Cool concept, it has a surprising amount of depth given there's only a few coins, trying to pick the best option requires reading the situation correctly. I managed to defeat 3 enemies after a couple of tries! Nice job on the art and music too. I think this concept has potential and would love to see more coins, and maybe unique enemy traits or some additional dimension to the decision making.
Wow, good job on defeating 3 enemies, even I had a hard time doing so. And thanks for the constructive feedback, I'd like to make a more polished version of the game if I find enough time.