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specific rules

A topic by Alan Robinson, Developer created Mar 30, 2026 Views: 273 Replies: 8
Viewing posts 1 to 6

I'm interested in making a jigsaw tile swap game using only 2 colors for the puzzles, which I think would be a really neat and interesting constraint. However, keeping the UI to black and white would significantly hurt usability.  is that within the rules? 

it just have to be two colors not just black and white

That doesn鈥檛 really answer whether the UI has the same restriction. I鈥檓 all for stylistic imagery, which is why I鈥檓 interested in this jam, but I鈥檓 not willing to get on board with an inscrutable, illegible UI.

Submitted

Lot's of 1-bit UIs have been done before. See it as a challenge or learning experience.

from what i know, not 100% sure, there can only be two colors on screen at a time

my understanding is that you can use any color (not just black and white) as long as only two are on screen

so yeah, the ui has to be the same color as everything else as far as i know

Submitted

What about shades of a color??

(1 edit)

that would be >1 bit. but hey nobody "official" is weighing in here, just a lot of randos, myself included. So you could just take the risk. I'm leaning that with my 1-bit game in a 24-bit interface plan

Submitted

In the rules they only mention using two colors, they never specify shades. I just really don't want to be disqualified 

Submitted

Shades are different colors. This jam is about 1-bit, 0 or 1, on or off, black or white , red or green, ... .You can't process more shades with only one bit.