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Midnight Days's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #77 | 3.821 | 3.821 |
| Creativity | #86 | 3.750 | 3.750 |
| Audio | #113 | 3.107 | 3.107 |
| Overall | #126 | 3.250 | 3.250 |
| Enjoyment | #172 | 2.964 | 2.964 |
| Video Pitch | #232 | 2.607 | 2.607 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It starts as simple and cozy looking game but quickly unsulual things start to happen. And soon enough you are going through series of "Escape Room" style puzzles that require outside the box thinking.
Video Submission
https://www.youtube.com/watch?v=9cFPixoAuUc
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Comments
I found it a little sexist ( and funny ) how the first thought that occured to the woman after she woke up tired is to go to the kitchen and wash the dishes.
I really enjoyed the turn that this game had taken. At first it was decent but as soon as the true side of this game showed its colors it became a lot more fun! I liked the creepiness and puzzle aspect of this game.
My only thing is for the pitch black puzzle part I believe it just hinders gameplay a little, I was able to find my way through just fine, but it kind of broke my immersion a little bit. I don't think the path needs to be obvious, but if there was a small glow around the character or a little indicator it could help that part flow a little bit better, while still being a puzzle.
But honesty this was a great game with a lot of depth, nicely done
This isn't usually my type of game but I was surprised at how much I enjoyed it. I got very very stuck when I had to start moving platforms with books but other than that it was fun. Nice job!
I actually really enjoyed this one.
The audio and artwork is beatiful, the puzzles creative. I wasn't really much into the story, and eventually got softlocked(I think).
But in general a good experiende I hope to see on the full collection.
I actually really enjoyed this one.
The audio and artwork is beatiful, the puzzles creative. I wasn't really much into the story, and eventually got softlocked(I think).
But in general a good experiende I hope to see on the full collection.
Really charming and cozy vibe with a great sense of atmosphere. The character art in particular is adorable. The weirder dream-like moments and puzzle ideas are super intriguing, even if a few objectives and interactions feel a bit unclear or buggy in places. That actually kind of fits the surreal tone but can be frustrating when you get stuck. Overall, a very cool concept that I’d love to see polished up, because there’s something special here.
Cute game - love the thumbnail artwork!
i love the characters and the art!!!!
I liked the character designs, the puzzles where a little confusing but the story was intriguing.
This game was pretty fun. Kind of confusing, but pretty fun.
There's a good concept in this and the art is really good but the game itself is pretty confusing. Some of the mechanics feel a bit janky and there's quite a few default sprites which are just rectangles with a flat colour. With some work it can be an interesting game!
I like the puzzle aspects of this game.
I really like the character art!
Very fun! I did end up getting stuck moving the green block but I think that was probably a skill issue. The art for the main character is very cute, and I loved the variety of puzzles, great game!
Great Game, I loved the art style and the video pitch! I did get stuck at the broom tast but i think i was just doing it wrong. overall great game!
Fun game, got softlocked twice. Got the outside ending
I really liked the vibe, but I got stuck in the washing dishes and cooking egg bug. ( ˶°ㅁ°) !!
Wow! Neat game. I got the loop ending (making me curious as to how many there are) . I think art was very fitting. As another commenter mentioned sometimes the objective/way forward wasn't very clear leading to you just jumping against every wall until something works. Reminds me of Yume Nikki and Omori (but that might just be the dream-esque vibe).
This game is really cute, I absolutely adore the artwork. The audio is also really pleasant. There are some spelling errors in the text (like wont't) but we're just going to ignore that. The overall game starts off really strong: do some tasks and see what happens. But after a while it becomes a bit unstable. This could add to the gamefeel, but also kind of breaks the immersion if done wrong. Some of the parcour in this game is really difficult to the point I had to ask myself: 'Is this where I'm suppost to go? Or am I just dumb'. I'm currently stuck in two rooms connected to eachother with no way of getting out. If this is one of the endings, it's really unsatisfying. The puzzles in this game are a treat, well thought out and not too difficult, props to the designer. The video pitch was not really a pitch for an idea, more some kind of gameplay trailer which is a shame because the pitch could have been great. Overall the game is fun to, but the bugs make it somewhat tedious to play.
Thanks for playing!
I think I know the place you are stuck and there is a way out.
How can you escape? Oh, btw there is a bug where you can cook your sponge
I assume you are stuck here. wall on the right is going to be fake after you reenter this room for second time.
I guess I had to add at least a dialog trigger to lead player to that direction.
Ah, l think l left the room again after the Second time and then tried to go back because I did try to go through the walls but l couldn't go through.
Interesting bug. I could repriduce it.
when you start a task player movement is locked and E just toggles interaction on and off.
I didn't think such bug can happen because only one interaction object is picked at any time - yellow excamation mark.
But player doesn't fully stop when starting a task. so you fully stopped at other task and now toogle it instead :D