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A jam submission

PlanetscaperView game page

Use biobombs to terraform the surface of planetes and create life on them.
Submitted by Sirius — 11 minutes, 24 seconds before the deadline
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Planetscaper's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#14.5004.500
Creativity#14.1674.167
Gameplay#24.0004.000
Overall#33.8333.833
Use of Theme#43.6673.667
Visuals#43.5003.500
Audio#82.3332.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools used
Unity, Aseprite, Audacity, Photoshop

Team-mates
Just me

How it fits the themes
The game is about barren planets that you need to modify the surfaces biomes in order to increase their biodiversity.

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Comments

Submitted

My small brain found the later planets quite challenging but managed to push through, very cool concept, I love seeing the biomes interact with each other. It could be fleshed out into a full game without a doubt!

Submitted

Amazing game, with very nice puzzles! although bit more sound effects would help a lot.

Developer(+1)

Thank you very much ! I will definitely put more work on this aspect for next games !

Submitted

Very impressive! It took me some time to understand the rules, but it was worth it. This is a really well thought out puzzle game with a lot of satisfying “aha” moments. I do wish the sound design went beyond just a BGM and a victory sound, but there’s only so much you can do in 10 days.

Developer

Thank you very much, I'm glad you enjoyed it ! The tutorial could probably be clearer I always truggle to make one for puzzles since you get too familiar with the concept to implement a good one. I kind of struggled to find ways to implement SFX that are not annoyed long term in the game, I initialy planned to make each biome play a noise like wind birds for the forest or wind for the plains but I was afraid it would get tiresome after some time. I should probably have gone for simple "jingle" or "swoosh" noises.  Thank you for the feebacks !

Submitted

For repetitive sounds, what I see done most is either, record 4+ variants of a sound and play them at random (this what I did for the footsteps on my planet game), or use a simple sound with changing pitch each time 'Townscaper' style, check it out, if done well it sounds really satisfying!