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I Was Told This Was Routine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.333 | 4.333 |
| Gameplay | #1 | 4.333 | 4.333 |
| Visuals | #1 | 4.667 | 4.667 |
| Use of Theme | #2 | 4.000 | 4.000 |
| Audio | #3 | 3.833 | 3.833 |
| Concept | #6 | 3.333 | 3.333 |
| Creativity | #7 | 3.167 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools used
Godot, Piskel, LMMS, BFXR.
Team-mates
solo.
How it fits the themes
The game takes place on a barren planet.
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Comments
Came here to leave a comment, but Sirius already said more or less what I wanted to say about the game, so I will just add a couple of things to it.
I actually loved the animations and functionality of the little flamethrower guy, it saved me from a zombie that come too close to me, so I did not have time to turn around, but simply attacking, the flamethrower guy fried it from behind, I thought it was really well-thought-out for this specific use case, didn't expect it to be a last minute add-in xD
As for what my critique would be, the towers that shoot lasers don't seem to react to damage immediately, so for a while I thought they were immune to it, turns out you just have to fry them well.
Really nice game, enjoyed it a lot!
Thank you for your comment! As for your critique, I did kind of feel it that way. But as none of my """beta testers""" (My dad, my mum and some friends) pointed it out, I just left it as-is and moved on. As I didn't have so much time left and I still had to compose the music, finish the main menu, etc. I'll take it in count and maybe add some sound effects and make it shake while being fried on a future update. Once again, thank you for your comment and feedback!
Amazing game ! Probably the best I played this jam. The art is very cool, the SFX and music give the world life, in general it is very polished for a gam jam ! I especially like the balance, the level feel challenging (The zombies pathfiding is very well done) but not frustrating, maybe a little bit too easy but I think it's fine to aim for easy in a jam. The boss is very well constructed, its attacked are clear enough to read that when you get it you feel like it's your fault and the strategy you need to adopt to beat it takes just enought time to find (Took me around 5/6 tries to beat it can't remember.) Using a "life" bar that rise and goes down with time is a very good choice for this kind of platformer. The level ending scores is a very nice addition, tought being able to see the energy used during the level would have been cool.
About what I think could be better :
- Falling in the second level from the very top to the bottom when dealing with the tower is pretty frustrating.
- The boss music doesn't really match it.
- Having the flamethrower not being part of the player and dropping when empty, is cool visually but since it is not necessary for the mechanics of the game it feels a bit confusing.
Thank you so much for your comment! I'll take your feedback onto account. Regarding your points:
- I did want to add it a "Energy used" counter, but I ran out of time to add it. I didn't add it on a later patch as it probably counts as a new feature, and I don't want to risk to get disqualified. (that's why all patches I've made have only been small bug fixes) So I'll probably add it on a future update!
- Understood. Perhaps I'll add a one-way tile so that once you reach the top, so you won't fall back down again on purpose.
- I know... I'm still learning how to compose music. I made the boss music with an hour left, so I just grabbed some random samples and soundfonts and made whatever that theme is.
- That's recourring feedback I've got. I just added it because I was too lazy to remake all of Josh's sprites to give him a flamethrower, so Ias a workaround (that gave me more trouble instead of fixing anything), I came up with the li'l robot that follows you. Perhaps I'll give him a bigger purpose than being a floating flamethrower on a future update.
Thank you so much for the feedback again, I really appreciate it, and have a good morning/day/evening! : D
your game was also the best one I played this jam BTW, hope you add more levels on a future update!