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(+1)

Perfect marriage of game concept and system. One thought: right now the threats are all painted in broad strokes, which feels in line with the arcade genre but I imagine could make a successful run feel a little shallow. It might help give the action a bit more 'punch' if the threats were slightly more defined or tied in to the opening premise… so that the big bad isn't just a 'cyberwarrior' but instead explicitly related to the Police, or the Fat Cats, or some other thematic thread that carries through the whole thing.