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A jam submission

Sweet RevengeView project page

A Havoc-fueled TTRPG about sugar-powered kids getting revenge on their maker.
Submitted by revderrick
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Sweet Revenge's itch.io page

Results

CriteriaRankScore*Raw Score
Does the game seem fun to play?#303.7714.000
Did it make good use of the Havoc Engine?#333.6533.875
Overall#343.5363.750
Did it build on the Havoc Engine and add interesting stuff?#373.1823.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+2)

Up front, I'm reading and rating this submission in between meetings while eating gummy bears way too early in the morning because it's already been a stressful one. I feel like the theme here is perfect for the moment I'm in right now. 

What an amazing premise. I love the prologue story at the beginning. I think this is something I absolutely need to do for my submission. I love the idea of adding a second, darker chapter to the classic Willy Wonka story. 

The five stats are evocative. I love Nonsense, Heart, and Wonder especially. I think Perspiration and Head could be just a little bit more silly to match those. What came to mind for me was Wiggles and Wiles, though Wiles would have some overlap with Nonsense I suppose. Just a thought though, they're definitely good as they are already. Also the Imagination resource cap being the combined value of a character's heart+wonder is very thematic. 

Flavoring the GM dice pool as a bag of candy/flavor pool is so good. I feel like you could also do the same thing with the team pool and call it a candy bowl or something, but that might be just a bit confusing. 

Weariness is a great "injury" system. Reducing dice pool is a great way to show the sugar crash happening at the table.

Putting something on the character sheet for your dice pool/ spend your successes is SO SMART. What a great way to help cut out some of the challenge in helping players remember what they can do with their dice. 

Great job!

Developer(+1)

I'm sorry about your stressful morning but happy you had gummy bears! 

The stats are all pulled from quotes from the movie, which I know isn't exactly practical, but does bring me secret joy. 

It's funny you mention the name of the Team Pool, because that's probably the 5th thing I've called it. I still haven't found something I love, but this was what I was settled on when it was submission time lol. 

I'm glad you liked the dice chart! I had made a little chart for Eat the Reich on how to spend dice when I ran it at cons, because that was always the hurdle for new folks, so I thought it made sense to just include it on the sheet, especially since I didn't have time to do any pretty layout stuff! 

Thanks for the great feedback, I'm glad you enjoyed it! 

Submitted(+1)

If I say that the theming is delicious, I'll probably regret it later.  But it's excellent and super evocative.  And having a place on the character sheets to show how players are allocating their dice is a really clever addition.  I hope you continue to evolve the layout and release a new version!  I'd definitely play it.

Developer

Thanks so much! I definitely plan on working on it more to eventually have a visually compelling game as well as something fun to play!

Submitted(+1)

Fun concept, I love how the entire document feels like some sort of candy-fueled fever dream.

The sensory details in every room are a great touch. Very helpful for the GM to use, I honestly wish more games did that.

I wish the text was laid out a little more cleanly to make it more readable. Not necessarily artistically laid out, but the spacing and indentation seems inconsistent and it makes it a little harder to parse.

Developer

Thanks for the feedback! I stole the sensory thing from the excellent 9 Lives to Valhalla, and try to use it in all my RPG stuff now, helps me remember what I was thinking when coming up with the stuff. 

Agreed, the layout definitely needs work. I was using Google docs, and it's not the best. I plan on redoing it in a word processing app to make it more clean and consistent after I revise some things, along with doing a more artistic layout. 

Submitted(+1)

Really fun world and love how you have shaped new bits of mechanics that feel interesting in gameplay and perfectly fit the theme.  I especially liked replacing injuries with Weariness (I had a lot of trouble adapting "injuries" in my own games).

The Big Scary Alien adds a lot of to a fun to the dynamic.

It feels like the final show down with Bonkers could feel a little bigger and more explosive, perhaps some more description around the final form of Bonkers?

Developer

I appreciate that, and great feedback! I've been thinking the ending needs a bit more, but couldn't put my finger on it. All my playtests agreed the ending felt rushed, but I wasn't sure if that was because we were cramming 8 hours of game into a 4 hour slot. I'll mull the final showdown over some and add that to my to-do list for when I come back to it. TY!