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Mage School Crisis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #42 | 2.594 | 2.692 |
| Creativity | #42 | 2.891 | 3.000 |
| Genre Interpretation | #45 | 3.039 | 3.154 |
| Relevance to the chosen theme(s) | #55 | 2.446 | 2.538 |
| Overall | #61 | 2.335 | 2.423 |
| Gameplay Polish | #70 | 1.408 | 1.462 |
| Sensory | #72 | 1.631 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
You are a magical girl and you transform between mage and cat form to complete the game! You find power ups to progress.
Chosen theme(s) and relevant explanations
1, you are working together with your familiar
Team/Developer
NeRd, 1011686, Speedrockstrong
Premade content
Some Godot plugins were used (Controller Icons and Dialogic)
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Comments
It's like seeing ashes heating into a diamond. This alpha is too enjoyable to play through despite every aspect of the gameplay holding it back. Can definitely be great if you continue making it.
Also the familiar form strongly evokes the Morph Ball and that's just even more charming.
Great concept! I ended up getting lost a lot so I could not finish, but I can see the potential!
Nice demo! The story seemed intriguing, the music was nice, and the magical girl model was cute. I liked the little bit of extra content with additional spells you could pick up, although going back and trying to pick up Tammy caused my camera to get stuck. Good job regardless!
Great game!
I loved the dialogue between the witch and her familiar, very cute! The mechanics of switching between the two was interesting and could make for some really cool puzzles/platforming sections if you continued it.
I love the design of the witch from the game thumbnail and would love to see them modeled/textured into the game. I hope you continue this, great work!
Really enjoyable! The music is fun and whimsical. The opening dialogue was a good tone-setter. We got confused at one point and didn't know how to progress - we had a bug when we tried to talk to the purple orb on the table where we lost mouse lock and the interact prompt just disappeared without anything happening.
I like the spells you have and the story was cool!, ofc the 3d models arent finished and textured but i still really enjoyed my time playing it
This is a pretty cool game! I love the setting and being able to switch between the magical girl and the familiar. Starting as the familiar is a really good idea, and I like that it has the wall jump option that the girl does not. The intro cutscene with the simple art style and animation is really charming. I think the music track is fun and fits the setting well, big fan of the chimes part in particular. You've got good feedback on the spells hitting their respective lock and I really like how the wind spell actually blows the leaves and they can get stuck on the environment. You've got some good visual feedback as well with the familiar flipping on wall jumps and objects shaking when hitting them with the correct spells
Some feedback from me: The biggest thing I'd recommend is to get some placeholder sounds in early when you're making mechanics. That makes them easy to replace later, and even a generic sound is often better than no sound for the game feel. Sound is the biggest bang for your buck you can get when it comes to feedback.
The hole in the wall you have to go through to get out of the first room was pretty hard to see for me since it's the same color as the surrounding. I'd do something like maybe add a light or another color to attract the players eye there. I'd increase the movement speed of the player character by a little bit, I was spamming jump to get around faster. I really like the narrative when picking up spells, I'd work into the character's dialogue what they do or have some sort of tutorial popup for them. I see now that win opens green doors, but I was confused for a bit. I'd also reduce the number of hits the doors take from their spells before they disappear. If you didn't have the good feedback of the objects shaking I would have walked away thinking they did nothing. My playthrough was also stopped by a bug. I pressed F to interact with the purple orb pictured, and the game suddenly stopped taking all mouse input so I couldn't move the camera or cast spells. I assume input was taken away for dialogue but the dialogue didn't actually trigger.
Awesome job! Would love to see this worked on more.