I saw that you changed the kick and I gotta agree with the comments, It felt like they didnt work half of the time but you need to look at the box right? Your building this kind of chaos game I dont think you should restrict something like this. Physiscs wise everything felt good imo and the map was easy to navigate. The artstyle is great but I would add some more stuff to it? the main menu the buttons grow bigger but stay under each other this bothered me lol. With the level clear maybe add some sort of splash effect to the amounts of times you hit a wall etc to increase visability
Funny game tho!
Play game
Delivered's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How creative was the improvement | #1 | 4.000 | 4.000 |
| Was the improvement free from bugs | #1 | 4.500 | 4.500 |
| How sufficient was the improvement | #3 | 3.500 | 3.500 |
| Was the improvement accomplished | #4 | 3.500 | 3.500 |
| Overall | #4 | 3.700 | 3.700 |
| Does the improvement move game in the right direction | #11 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
1. fixed kick physics
2. added package outline shader
3. level design is still work in progress
4. added debug UI to test the game feel for physics
Describe your game in one sentence
Ace Ventura simulator
What feedback are you looking for
1. kick physics - is it fair? does it feel "in control"?
2. package physics - does the package movement and bounciness feel balanced?
3. which debug settings did you use and find more fair/satisfying/balanced?
4. Is level layout clear and readable under time pressure?
5. Does current artstyle fit the game vibe?






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