Play Space shooter
Resonance Core's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Overall | #10 | 3.100 | 3.100 |
| Was the improvement free from bugs | #11 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
We implemented bosses to the game, make some balance changes and implemented new weapons.
we also add the background systems, parallax now changes if you play during morning/evening/night
Describe your game in one sentence
Space shooter game inspired by asteroids and retro arcades
What feedback are you looking for
Mostly how the game feels, the weapons and the controls and some feedback on the bosses.
Also i appreciate visual feedback
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Comments
Hi, I really enjoyed the game, even though I didn't get very far. It was quite entertaining. The movement mechanics seemed a bit confusing at first, but then I found them quite good, since you have to be aware of all sides to dodge. I think you're on the right track. Keep it up! 👍
Hi! 🥰💖 Your feedback is very helpful to us. I'd like to know why the movement mechanics seemed a bit confusing to you at first. I'm designing the game's UI, I'm still working on it, and the control panel is missing. Do you think that was the missing element? It might seem like an obvious question, but we want to know if the problem is a lack of references or if the mechanics themselves are confusing.
I look forward to your reply 🎮✨
Sincerely, Lu.
Hi, the system seems fine to me.
I was confused because I thought it was a basic side movement, and then I realized it was teleportation 😅. I just needed a reference explaining it, and that's it. 👍
Hey! Game looks interesting but i got some problems to understand movement mechanic, so i can just only warp around and cannot just move? I couldn't pass the game to boss due dying too early not understanding how to move properly. Maybe it's just my issue but just sharing my experience.
Visuals are pretty good it's a good direction for this kind of game, didn't have any sound
Congratulations on your submission! Keep working!
Thanks for the comment!
in the movement thing, I'm working on making a clear position for the movement positions, and it's intended for you not to move I can explain the narrative behind it's just that the ship uses particles and you can only move into condensed particle places, so your ship can just warp around those points on screen(It's also because I take inspiration from asteroids and wanted to keep the no free movement mechanic).
Also working on balancing things out so did you die due to an asteroid? too many asteroids? too many enemies?
Sound is coming, I'm making contact with some musician to take part on that.
again, thanks for the comment and testing the game!
Thanks for the explanation, for sure when you make clear positions it will be much better.
I died from asteroids but it's related to not understanding how to move to avoid them when I didn't shoot them
Do you remember your score? I'm doing some balance on that aspect and I want to know if people starts dying too early for a boss fight, or if they reach the boss fight with how much life, I can kill the bosses but I used a low score to test them, the game still requires testing