Thanks for the comment! There are definitely things we’ll work on for the next update!
Few things i didn’t like is screen switching like in old games black splash
Do you think the swipe transition animation is too much for small room transitions? Would it be okay to leave only for true area transition?
We also considered classic Metroidvania / 2D Zelda game screen transition with time pausing and the camera scrolling from one room to the other (this is in fact what I would imagine in “old games”, and we can also find it in old school indie games), but it was more complicated to do (due to the need to have two scenes scenes at once - but feasible), so I sticked to the swipe effect described in the Metroidvania Forge tutorial.
However, for big areas, the parallax background would completely change so it wouldn’t be feasible and we’d need a fade out anyway (what open world games do nowadays, continuous transition between “rooms” in the same area and fading on real area change like going back to hub or entering a sanctuary in Zelda: BotW)