Play DYTTS Demo (Ver 1.1)
Draw yourself to the Surface (Game Jam Ver 1.1)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #246 | 2.621 | 3.286 |
| Creativity | #246 | 2.849 | 3.571 |
| Enjoyment | #255 | 2.507 | 3.143 |
| Audio | #259 | 2.279 | 2.857 |
| Overall | #264 | 2.484 | 3.114 |
| Video Pitch | #302 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the story is that you've been trapped inside a tower of cardboard boxes for years, & your only goal: to escape said tower of boxes or should i say... get "OUTSIDE THE BOX"es!
Video Submission
https://youtube.com/shorts/4LgRSKgnsX0?feature=share
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Comments
Loved all the animated cutscenes, and the drawing/erasing mechanic was really fun to use. Can't wait to see where this goes and how the other puzzles will evolve.
The voice acting and little animation cutscenes are very charming :D
I think the idea has potential!
I wish the boss fight had a retry button though, so I could try again easily.
I “was” going to add a retry button in the game, but it would be very tedious to do since the way that i made the game overs work is that once the player hitbox collides with anything within the list of “things that can game over you”, it starts/sends a brodcast (a message) to completely stop every single line of code in the game from running. EXEPT for the code that makes the visuals & music for the game over screen to play out.
so if i were to add a retry button, it would require me to make another broadcast that essentially STARTS “EVERY SINGLE” LINE OF CODE BACK UP & that would’ve taken WAY to long to code in the game. hence, why there isn’t a retry button in dytts (draw yourself to the surface).
so dammn hard
there will be later updates in the future, so please do expect the difficulties of each level to become easier.
so dammn hard
so dammn hard
so dammn hard