there will be later updates in the future, so please do expect the difficulties of each level to become easier.
Roni!
Creator of
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I “was” going to add a retry button in the game, but it would be very tedious to do since the way that i made the game overs work is that once the player hitbox collides with anything within the list of “things that can game over you”, it starts/sends a brodcast (a message) to completely stop every single line of code in the game from running. EXEPT for the code that makes the visuals & music for the game over screen to play out.
so if i were to add a retry button, it would require me to make another broadcast that essentially STARTS “EVERY SINGLE” LINE OF CODE BACK UP & that would’ve taken WAY to long to code in the game. hence, why there isn’t a retry button in dytts (draw yourself to the surface).
i dunno if i posted about this yet, but MY submission: “Draw Yourself to the Surface” has been FINISHED FOR A WHILE, NOW! here it is: https://roni-chocy.itch.io/dytts-demo-ver1point0
V 0.85 includes a long awaited feature that i’ve been meaning to add: “SETTINGS’”!!! In settings, there are currently captions & different languages. I will add more to settings later on so don’t worry! we also added an extended version of the main menu theme, polished up some of the visuals a bit, & fixed some bugs.
PLAY THE GAME HERE: https://scratch.mit.edu/projects/1286237244
My submission for this game jam: "Draw yourself to the Surface" has been changed a LOT recently, & this is the SECOND demo version being published here on itch.io! so yeah, download the scratch game source code here: https://roni-chocy.itch.io/dytts-demo-ver0point6 OR just go to the scratch page: https://scratch.mit.edu/projects/1286237244
this shouldnt be a problem, because when the door opening anim plays, the code after the anim actually already knows that you beat the level since the door opening anim is connected to the same code that boots up the next level. after the door opens & the melody concludes, it transfers you to the next level. the only reason it took a while to start is because the pause is INTENTIONAL as i'm planning to add a little cutscene that acts as a level completion anim, the pause after opening the door is supposed to act as a marker for when the level completion anim is supposed to play, but since i havent made said anim yet, its just a long pause. so bear with it for now.
this is NOT the final version for the jam, but its a lil taste into the game that i'm submitting. here it is: https://roni-chocy.itch.io/dytts-first-demo




