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A jam submission

VitalView game page

She died at 3:47 AM. The procedure began at 3:48 AM. You are the procedure.
Submitted by jkanning — 10 hours, 17 minutes before the deadline
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Vital's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#182.3572.357
Creativity#182.5712.571
Presentation#202.5002.500
Story#222.2862.286
Overall#282.1312.131
Theme#311.6431.643
Horror#331.4291.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme: Easter Horror in your game?
The game IS resurrection. You are an infection dragging a dead patient back to life, organ by organ. Easter eggs are hidden through the bloodstream containing disturbing medical lore — collect them all and a secret Easter Bunny boss awakens. The "miracle" of coming back is the horror.

Did you implement any of the Bonus Challenges, and if so, which ones?
The Easter Bunny is a secret boss fight triggered by collecting at least eight eggs.
Easter eggs are scattered throughout every zone.
The entire game is death and resurrection. A patient dies in the opening line and you drag her back to life organ by organ.

Does your game contain AI-generated assets?

Yes

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Comments

Developer

Thank you for playing and for the honest feedback! You're absolutely right that the controls were too much to take in upfront and the purple lines (blood gates) needed way better explanation. I've just pushed an update that adds a proper training mode which walks you through each mechanic one at a time: movement, speed, rotation, formations, shooting, gates, and the destroyer bomb. No more guessing what things do. Also good point about the empty areas, some zones could be scaled down to keep things more compact and intense. Appreciate you taking the time, your notes genuinely made the game better.

Submitted

This is probably one of the most unique games I've played in the jam, the game play felt really intuitive and made me feel really smart and skillful, the horror elements aren't as prominent but I really like how you implemented the theme with easter. The areas besides the gameplay feel a little empty and too large, idk if your trying to add a claustrophobic feel but it could be better for gameplay if they were scaled down.

Developer

Thanks for playing! Great feedback on the controls. You're right that it's too much upfront. The purple lines are formation gates (you need to switch shape to fit through), but the fact that wasn't clear proves your point about needing in-game teaching. The X key toggles 3x speed too, which would've helped with pacing. Also, under Settings there are debug keys. I is for invincible, if you want to see more of the game. I'm actually thinking of adding a short training section upfront to walk players through the controls properly. Good to know too that I mostly debugged with an Xbox 360 gamepad, so keyboard feel may need some tuning. Appreciate the honest notes on cohesion. Noted for future work.

Submitted

That beat goes hard! Really cool concept, very creative. I think instead of having the controls be something you read before going in, there's no way i can remember all that, have maybe each new section show a new control and how to use it, that way you can build knowledge along the way. I died crossing some purple line but have no idea why. Also could be faster. I understand that the lady's resurrection is the theme match and also there are easter eggs in the blood stream, but none of that felt very cohesive.