Play box
ordinary cardboard.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #74 | 3.500 | 3.500 |
| Video Pitch | #107 | 3.250 | 3.250 |
| Overall | #154 | 3.140 | 3.140 |
| Artwork | #159 | 3.150 | 3.150 |
| Creativity | #183 | 3.200 | 3.200 |
| Audio | #212 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a cardboard box in a cardboard box surviving the longest time they can by thinking through the random short-term events that occur unpredictably.
Video Submission
https://www.youtube.com/shorts/Agh5BBudrEk
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Comments
SO COOL! love the back ground, music, and theme of the void chasing you!
one thing is that the jump feels weird, like delayed or something, but other than that its really well done!
thx for your feedback :D, also i am not sure what you mean by the “jump feels weird”. it worked fine for me so if you could clarify if it was the sound or the input that was delayed please let me know.
Idk it was kinda like it was delayed, but at the same time i think it was on time, I think it was just missing 1. feature where holding the jump button allows a character to jump higher (or longer) than just tapping, 2. Coyote Time when jumping
but thats just from my memory/guess, but dont get me wrong the game was fantastic, would love if it was expanded a bit :D
i agree with you that the jump needs more polishing. tbh this is my first 2d game and platformer made with unity that i made from scratch, so i would say that this was a decent attempt. again, thanks for your feedback! :D
really nice game I liked it nice job!
thx for your kind words :D
Very nice patformer and very cool events, I could not for the life of me go past the trampoline hole with spikes, it's not that is impossible or too hard, is just that i suck at platformers. THE FOG IS COMING FOR MY BASS (box+ass)
lmao thx for the positive feedback :D. also for the second trampoline hole with spikes, you dont need to go on the trampoline, you could just jump over the wall (dont collide with the wall due to friction) and jump over the spike from there. im bad at explaining so something like this:
:0 Yes! Now my most death section are the platforms with nothing but slightly larger separations :|
oof, i dont know how to help u but heres a tip from jumping from platform to platform that will hopefully help u (if u want to play this game again, no pressure): jump when the character is halfway towards the edge. i dont know if ive explained it clear enough so i will upload an image.
no, no. The problem is me, I suck at platformers, I try to go fast and miss the jumps :P
oh right…
This was really fun! I got stuck on the second trampoline spike part tho
thx for the feedback :D, no worries u can jump over the wall (dont collide with it due to friction bringing you down) and jump over the spike from there. something like this:
quite fun game
thx for the thought :D
It's a fun game, I'm not sure if I just wasn't good enough to make it further in but I would have liked a bigger variety of the "levels" that get procedurally generated. Otherwise this is a job well done!
hi and thx for ur feedback :). its more about luck rather than skill, personally i sometimes only made it past by one minute and a half. for the variety of sections, i got 16 of variations so i think thats enough, but i get why u said that bc the same section generates more commonly than others.
Cool concept, as well as curious loop. Huge congrats!!!
thx so much :D
It was generally nice, would really like if you could add a "coyote time" in the future. Also, the music get repetitive too fast I think. And I found a small bug that you can jump after the death and shake the screen.
thx for the feedback, i was trying to go into the retro aspect for this game which is why the music is repetitive. i might consider adding a coyote time mechanic if it is too big of an issue. i will look into that bug u mentioned.
Very interesting twist on a classic gaming loop. Forgot to read the description before playing, so it definitely caught me off guard.
oh lol thanks for playing and ur feedback :D
Honestly, this was surprisingly fun. Reminded me of geometry dash because of the "wall of void" that pushes us to never stop moving.
haha thx so much for the feedback :D
The games really fun!
thx so much :D
Really fun game! the controls felt great and the random events + having to go fast cuase of the void on the left was very engaging and at times fairly difficult. Art and music were neat, not much to say about them. One thing is, it took me some time to realize spike don't hurt you if you touch them from the side, which feels unintuitive imo, for like 2 minutes the game was just harder for me because I didn't touch spikes at all. Great job!
hi and thanks for the positive feedback :). just a note that the spikes dont hurt from the side is because it was really annoying during testing and it would make the game harder than intended challenge.
in my opinion the game was too hard, did you add coyote time?
hi and thanks for sharing ur opinion. just a note that this game is endless so there isnt really a set goal, and i didnt want to make the game too easy nor too hard. with that being said, i didnt add coyote time as imo it isnt really needed and it wouldnt make much sense.