I will try to die actually hard this time and will record video if it would be impossible or just provide more feedback later, but Im a bit burned out from rating games on the jam and I still feel responsible to rate some more. So, I will try to send you a feedback in couple days I think.
NiceLookinGuy
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It's probably not the problem of yours (sorry if it sounded like it is...), but the compatibility layer of wine/proton or how they work with unity. I am using Linux and Mac as the main systems, so I'm unable to run it properly. The error is "Unhandled exception: unimplemented function d3d11.dll.D3D11On12CreateDevice called in 64-bit code (0x006ffffffa2b40)."
The game looks really cool, but I think it lack some challenge. The mechanic with typing menu options is cool (I'm a terminal enjoyer myself), but I think return to game option should just work on the esc button. Also got myself in a position when "null" got stuck to the wall somewhere up and I couldn't reach it. (maybe there was something in the tutorial tbh, if so - its my fault ofc)
Just downloaded your game, will have a look, post a feedback and rate it. Will appreciate if you will try mine: /jam/bad-ideas-game-jam-2026/rate/4437315
The art is really good, music fits the game well, overall idea is great. I would say that popup windows drive me a bit insane as they are popping up right on the text, heath bars and progress bars on the box, which make the gameplay a bit confusing. Like I'm still not sure why the enemy emerged from the box while I had plenty of time but had to click on the popup right on the box to see the progress. Anyway, it's a great game and I think it has some real potential.
I think it's genuinely has potential, I think it would be nice to give a bit more time between breaths or maybe a bit closer breathing spaces. Also it would be nice to add a bit of visual effect on hitting the enemy, like coloring them red, to indicate that they could be damaged. On the first enemy encounter I though that attack only pushed away those enemies with no damage as the sound was more like sword hitting the rock. (btw for some reason the game and the game page didn't fit into a screen on a smaller laptop)
Would really appreciate if you will have a look on my project, I will go check yours ofc. It appeared to be buggy tho, please beware... I pointed out possible solutions for known bugs. At last, there is a demo video in case of really severe bugs, to understand the whole vibe, style and music.
/jam/bad-ideas-game-jam-2026/rate/4437315
It's quite polished, has good vibes and creative! Rated it just now <3
Also, would really appreciate if any of you will have a look on my project. It appeared to be buggy tho, please beware... I pointed out possible solutions for known bugs. Also, there is a demo video in case of really severe bugs, to understand the whole vibe, style and music.
/jam/bad-ideas-game-jam-2026/rate/4437315
Would really appreciate if any of you will have a look on my project. It appeared to be buggy tho, please beware... I pointed out possible solutions for known bugs. Also, there is a demo video in case of really severe bugs, to understand the whole vibe, style and music.
/jam/bad-ideas-game-jam-2026/rate/4437315
I'm really sorry for that bug, I don't have any idea what causes it. I'm a solo dev and could get more playtesters. Maybe the problem with the cutscenes after picking the mask, you can theoretically skip them by spamming the space bar, right after picking the vr. It's a debugging feature I left for those cases, as I would not be able to fix anything until the jam ends. If you will try again of course, and thak you!
Hi everyone, I'm not able to play other games until weekends, but hope to try them out soon. Would really appreciate if any of you will have a look on my project: /jam/bad-ideas-game-jam-2026/rate/4437315
It's my first game jam (but not the first year in gamedev tho...) and I'm not sure who has to rate all of the submissions (the community or the organizer), so please check out what I made. If you enjoy what you see - please comment, I'm glad to receive any feedback. Thanks.
I think it could be a nice feature, especially before adding new animations to the characters and etc. For an example I have multiple characters that I have already made and would want to export them all into a single folder with the same export parameters, but I still need to go one by one for all of them (which also leads to missing one or two sometimes).
Also, It looks more like another request, but Ideally those sprites could be grouped in folders, that allow to export only certain group. At the same time it may allow to hide some of the sprites from the list, if the group is collapsed.
I'm not sure if its my personal problem or bug, or intended feature maybe?... Right now I'm facing an issue with characters I saved that should have some parts to be hidden. For an example I want to create a character without hair, so I simply hide the hair using the eye icon nearby. However, when I save this character and reopen, the hair always comes back. I think it shouldn't be a hard fix as far as I know, so it would be nice to save those hidden states for all of the elements in the creator.
