Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PneumonoultramicroscopicsilicovolcanoconiosisView game page

My submission to the bad Ideas game jam.
Submitted by The_Finner, GreysonShawComposer — 46 minutes, 55 seconds before the deadline
Add to collection

Play game

Pneumonoultramicroscopicsilicovolcanoconiosis's itch.io page

Results

CriteriaRankScore*Raw Score
Video Pitch#124.0004.000
Overall#993.3713.371
Creativity#1003.6793.679
Enjoyment#1083.2863.286
Artwork#1663.1073.107
Audio#1732.7862.786

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to be carful of how much time you spend outside the safe air boxes or you will die from smoke inhalation

Video Submission
https://youtube.com/shorts/1NP9TmtAKMk

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Jam Host(+1)

Quite a cool concept! The idea of managing your air when exploring causes every area of gameplay to turn into a speedrun and that’s really exciting. The video pitch for this game was quite good and one of the better pitches I’ve seen from this game jam. The movement and level design itself is very fun and engaging too and I quite enjoyed flying across the spikes in ways similar to games like Hollow Knight. However, the rest of the game’s execution of this concept has a few design issues. I think checkpoints for a game like this is a must. It can be really disheartening to lose all of your progress and backtrack through the areas. Especially because the player can struggle to run a route only to learn that the route is blocked and they need to go somewhere else. Secondly, smoke not killing the player instantly and instead making it so that the player loses a bar of air is a little weird. It makes it so the game needs an inverse challenge progression because as the player explores more of the game, they will end up having less and less resources to overcome the difficult challenges. If the levels are not designed in this way, players are then encouraged to restart the game after losing a couple points in their oxygen because they know they won’t have enough to clear the next challenges.

As for the art and audio design, the music and sound effects sounded good. The music track never felt repetitive or annoying which I appreciate. The art could definitely be better with more effects and fixes made to the tiling of the smoke, but I imagine you were probably more focused on gameplay rather than the artwork and that’s a smart call to make for a game like this.

Overall cool game and the game name made me chuckle!

Developer

Thank you! I intend on making it into a full game eventually so all feedback is super helpful!

Submitted(+1)

Game feels nice to play!

Submitted(+1)

The mechanics are smooth and it's definitely fun to play but the breath mechanic while interesting needs a little fine-tuning

Submitted(+1)

I think it's genuinely has potential, I think it would be nice to give a bit more time between breaths or maybe a bit closer breathing spaces. Also it would be nice to add a bit of visual effect on hitting the enemy, like coloring them red, to indicate that they could be damaged. On the first enemy encounter I though that attack only pushed away those enemies with no damage as the sound was more like sword hitting the rock. (btw for some reason the game and the game page didn't fit into a screen on a smaller laptop)

Viewing comments 24 to 21 of 24 · Next page · Last page