Hello everyone,
I just released my very first game made with PICO-8 : FLESH NAVY.
It's a minimalist shmup that I tried to build with progressive difficulty based on observation and learning.

Even though it's just a small game, a prototype, I want to treat it like a full-fledged game and polish it as much as possible.
It's currently in a 'playtest' phase and I'm trying to gather feedback to improve the overall feel :
- Are enemy attacks readable?
- Does death feel fair?
- Are the first levels (kind of tutorial) too boring ?
- How's the overall pacing of waves and levels ?

You can play it here : https://vonhoppdev.itch.io/fleshnavy