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Looking for feedback on my projectile platforming game

A topic by Noel K. created Nov 12, 2025 Views: 501 Replies: 11
Viewing posts 1 to 8

https://noel-k.itch.io/platformer-playtest
Controls are listed on page. Any and all feedback/criticism is welcome even if negative. I'm looking for feedback on the gameplay and wanna know if it's fun and feels good to play. I am also open to hearing any suggestions that anyone may have.

Made an update to my game and im looking for some more feedback on this new version. Like last time, i appreciate any feedback  and open to hearing some suggestions on what can be improved.


These are some screenshots of some of the newer enemy types i added to the game

bump. looking for people who'd like to playtest my game and tell share what they felt about the game

Hiya! I gave it a try. I think there's alot of potential to the art style you chose, really neat. As for game play, I'm not much of a platform-type guy but maybe this is helpful feedback anyways. I thought the default keybinds were a bit hard to reach (J and K) when move is WASD. Didn't feel very natural. Maybe you could try moving them to Q and E? Also since alot of people don't scroll past "Run Game" sometimes, you could try starting the game with a little panel that shows the controls briefly. Put a little close button at the top right of the panel, so when they close it, then the game begins. Or alternatively, have a little title screen with it on the side. I know this is just an early test so you probably had all of that planned -- just thought it would be helpful to add to help play-testers properly test the game with minimal friction. 

Thank you for your feedback, I haven't yet considered someone using the keyboard with only one hand, but i am working on adding controls to fire with the mouse buttons and that way players can choose with control scheme they prefer. I definitely need to update this playtest with some recent developments but for now, I would like to ask a few questions:
Gameplay wise, was there anything you felt worked really well? Was there anything that you felt was lacking? Were you able to finish and if so, how did it feel when you did finish the level?

(+1)

I thought the idea of fast-paced jumping and shooting to race to the end of the level sort of worked well, if that was intended. I definitely got overwhelmed quickly if I tried to stay and shoot enemies -- they just sort of overwhelmed me at one point. So my best bet was to just run and jump and shoot to get to the end quickly. It's hard to really say what is lacking in this early prototype build -- I'm sure you want to add in visual effects for when the enemies are shot, maybe blink them white before dissapearing them. That's a good trick to make the combat feel more impactful. 

Thank you for your feedback! I really appreciate it

After small playtest :

1. Energy bar should be start full. Not slowly fill at beginning.  

2. In intense fight energy bar drain too fast and fill too slow.

3. Finished level just jumping, not Shure it is indented.

Thank you for the feedback. i'm currently working on giving players more options to fight against enemies

Hello I am looking for feedback on the latest addition to my game. I recently added some items to the game and while i am interested if they are fun or not, i am looking to see if it is easy to use them and trying to understand how some players might tend to use them and why. The level itself is the same for now, except I added two item spawners in the level. One near the beginning and one near the end. In this test level, feel free to collect as many items as you like before you start the fight by attacking any of the enemies.

Right now, there are a total of 7 distinct items


There is no in game explanation so i will do a quick rundown right now:

EMP - paralyzes all enemies currently on screen for a few seconds
Wall - places a physical barrier in front of enemies for a few seconds
Sword - kill/damages any enemies that it touches
Flash grenade - blinds enemies for a few seconds
Bomb - kills/damages all enemies within the blast radius
hp restore - heals hp
energy restore - restores energy

To switch between the current item in your inventory press (H). The item in the first (leftmost) slot is the one the will be used. To use an item press (U).

I would also appreciate any other feedback that you may have about say the energy levels or the movement, etc. Also, if anyone out there is in the mood, if anyone would like to record and send a clip of it to me, I would really appreciate being able to see people play the game. it helps to make better game design decisions. if you want to, you can just share a google drive link along with any other feedback in this forum.

Made a new  update to my game, and was looking for some feedback on how the new mechanics, setup and UI feel to use. As always, I'm grateful for any feedback even negative ones. I want to know what works in the game and what doesn't. Controls are on the itch page: https://noel-k.itch.io/project-open-the-portal

I am working on a 2d sidescrolling shooter game and I'm looking to see if the game is both fun and intuitive. I already know what i think, but i'd like to get opinions and ideas from the community about what works and what doesn't. I will also give feedback to other people's games who try mine

I would prefer however if your game had a web export. Makes it more comfortable for me to try out your game

Here's a link to my game and the controls are listed on the page
https://noel-k.itch.io/project-open-the-portal