The reflection across the walls were very nice to look at and the whole game looks good , great job
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Trapped Star's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Video Pitch | #175 | 2.867 | 2.867 |
| Artwork | #179 | 3.000 | 3.000 |
| Enjoyment | #197 | 2.867 | 2.867 |
| Overall | #202 | 2.840 | 2.840 |
| Audio | #212 | 2.600 | 2.600 |
| Creativity | #243 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the Game You are trapped in Star Catcher Box unconscious, and in order to wakeup and get out you must escape the lab and break free into space.
Video Submission
https://youtube.com/shorts/Ovzxlfn3LR4
Comments
Almost quit the game like 3 times because I couldn't make it past the first room, but came back eventually to try again and did get pretty far. It was a fun game, and even though the double jump was a bit unresponsive, I learned that jumping earlier is better to get a double jump consistently. Also, you're a little troll for sending me back to the beginning, though I wish checkpoints were reusable because of that, since I got the checkpoint at flappy bird, just to go back to check out the troll, only to not be able to get the checkpoint at flappy bird anymore.
Interesting story! The maze was a nice touch as it's claustrophobic-ness made me really imbody the feeling of being trapped. The parkour being momentum based was challengingly fun too!! I had a feeling the exit sign was a trick, but curiosity still took hold of me.... The long checkpoint back is brutal but def deserved.
Not much critiques but I did accidently find a hole in the roof by the first lever that lets the player get outside the box early.


I swear I have seen this game in my dreams and I don't know how
The game was fun, don't know if it was just my keyboard but it kept eating my input for the double jump and making me fall to my death, but when it worked I really enjoyed making perilous jumps across the goo and getting a bit of momentum. I will say, the giant maze in the middle with no recognizable landmarks and no way to track where you are and where you've been is a massive pace killer. After leaving that, though, I enjoyed the little bit left of the game, and the music was lovely too.
The platforming was too hard for me honestly. And the double jump wasn't too responsive and wasn't properly explained either. Other than that pretty creative concept, have really good potential I think.
😀I love the game! It's so much fun, though my little brother went totally crazy with the mouse while we played. The game makes me so frustrated sometimes, but the level design is beautiful and the sound effects are awesome😁
I like the lore, the portal like laboratory, and the slipperiness of the movement is just right. Other than the double jump issue, I think this game could really have used some music. Nice to see a physics platformer in the jam, and I hope you fix the double jump and continue improving the game after the jam!
I liked the lore behind the game. It did however feel difficult to control the ball while in the air. It was still fun trying to get to the end, but it was annoying for me at first.
I like the game & the story. The setting reminds me of a portal/ a lab environment, and the music goes well with the atmosphere of the overall game. The zones had variety in what you had to accomplish, my favorite being the flappy level, and I also liked the particles at the end; they look pretty stunning.
The second jump, at times, doesn't really feel consistent, and I feel like the movement should be a bit faster to complement the far jumps and slopes. Other than that, it's a solid game.
Super fun game! I really enjoyed the physics mechanics and that the ball felt like it had a real weight to it. However, I had some issues regarding double jump often not triggering (I see in your comments that this is due to ceiling height, but I think that is a bit unclear in the game) and being able to see outside the map when jumping too lose to the ceiling. I also got stuck in the first room because I didn't realize there was a double jump since it wasn't included in the initial mechanics list. Overall I think its a great story idea, game play, and levels!
Fun platformer! I really liked the setting, being enclosed in the tight space and going down almost like air vent like tunnels was cool, and there's a hint of portal-esque test chamber type vibe.
The movement felt smooth, albeit sometimes the second jump wouldnt trigger or be a bit delayed which led to a couple of deaths. Only other thing I'd want is volume settings because the SFX could be a little loud! Also have to say I really liked the sound design at the end of the game, super cool!
Solid foundation though, could easily see expansion with more levels and building on what you've got with more variety, music, etc :D
I had fun playing this. I really like platformers and the physics based movement felt pretty nice to use. I also thought the concept was unique enough to draw me in, at most the only real complaint I could give is about the video pitch. The start should be interesting enough to get people to stop scrolling and I didn't really get that from the short. But that's just me nitpicking. All in all great job on this!
Feels like something off cool maths games, pretty cool really, I love the look, I think the game could be spiced up more if you moved faster or rolled faster down hills. But I like it very nostalgic. I hope it gets top 50
Please Check out /jam/bad-ideas-game-jam-2026/rate/4417439
Very nice looking game, but the movement can feel somewhat temperamental, e.g. double jump not triggering or varying in power. Really like the idea behind the game though, and when working the mechanics were very satisfying.
Starting your game now and it instantly reminds me of Marble Madness. :D (I’m old)
- I was stuck in this room with the green floor a bit before I realized there is a double jump.
- Thank you for making a checkpoint system.
- The double jump is feeling a little inconsistent. Sometimes it doesn’t trigger and it’s unclear why, and sometimes the height of the second jump is big and sometimes very small
- I like the look of the star and the light it emits.
Cool game! I did have to give up eventually on this room: https://img.itch.zone/aW1hZ2UvNDQzNjU2OS8yNjQzNTM3MS5wbmc=/original/%2BSg2xX.png because of the double jump not working right for me.
Good luck with the jam!
Thank you for your review.
The room is not for full double jump, to pass that room you need to jump again just before you are about to fall in the green acid on each platform.
Jump works according to the hight of celing in the game.
It’s little bit hard i know but with practice you can do it. My record in game is 5 min and 37 seconds. If you complete it then definitely tell me.
btw, thank for review :)
The movement felt a bit strange sometimes but I really liked the visual effect when the player dies so I was okay with dying a bunch
Hey, I tried your game and I really like the idea and setting, escaping as a star is a cool concept
The visuals and effects, especially the death effect, look really nice. Movement felt a bit tricky to get used to at times, but I can see what you’re going for with the physics
Nice work overall, especially as a solo project
I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts








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