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SBHattarj

140
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1
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3
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A member registered Aug 17, 2024 · View creator page →

Creator of

Recent community posts

Fun game ^^ didn't think will need periodic table for a game, really fun concept ^^

The ending was confusing... art work was super cute though, will wait for you to update to play again ^^

Really good game, would look forward to more from yall ^^

Nice game, did get stuck at one point, might come back later after the ratings ends ^^

Nice game... love the menu ^^

Just... no words dude, in 4 days this is just amazing man.

Hands... hurt...

Cool game had fun... couldn't get past the first boxer though...

Really cool concept, will play again later, he is a bit dumb so he didn't get far though TwT

Nice lil' game, very unbalanced, but was sorta enjoyable ^^ some balancing would do this good. The bombs were pretty op, since you can just pop one and keep aiming it, there's probably some timing involved for best damage, not that it matters when half the time you are spending dodging.

Too adictive!

Really fun game... donno what else to add... ohh Mav isn't the best at platforming, but still the difficulty was fun, not frustrating! Should have sacrificed the dodge earlier though lol.

Cool game... makes Mav wish he had cool friends TwT

lt was interesting... but felt kinda odd, and didn't properly capture the mouse making it harder to control.

Nice game, had fun counting ^^

Nice game, but the cayotee jump seemed a bit low and the moving platforms weren't the easiest to manuever, but Mav had fun playing regardless... still not sure what the graves do though ^^

Cool bite sized game, we need more of these honestly, there are too many long games in this jam somehow...

Really cool narrative... just donno what else to say honestly...

Cool Vampyre game :D

Fun lil' reverse rogue like of sort ^^

Donno what else to say but that Mav really liked this ^^

Really needed some ui overhaul, cool concept, hope yall work on this some more to get it to be more playable.

Nice game, could have had more feedback, but had fun despite how bad Mav is at platforming ^^"

Interesting game, it felt like horror almost, really amazed at how you make a 3D game so quickly, fun experience overall.

Nice game, if only Mav was better at multy tasking TwT

Really nice game, can't wait for more ^^

Good game, really don't have much to add, will play more after the jam ends, you got a lot done for 4 days honestly ^^

This desparately needed a movement tech dude, the enemies attack too fast, you were trying to emulate the 16 bit movement? But the enemies should have some time of delay between getting to attack position, spefically the porcupine, and the knockback, is very bad, since games from that era didn't have them to begin with, and it can push you into other enemies killing you, the random enemies also can easily sorround you, making it nigh impossible to win, the platforms, though technically a good idea, end up hindering the player more than they help, the flying enemies, don't have a height cap, so they will just go out of screen to not get attacked, they can only be attacked while and a little after they attack, which makes attacking them harder, there's no invincibility frame for attacking enemies, or getting hit by enemies gives very little invincibility frame, so if you are sorrounded either due to random enemy spawn or just due to the inability to kill them fast, you will just die. And the double jump help, but not that much since the entire jumping is too fast, and makes it hard to make tiny adjustments.

Also the best method to get to the boss was to just spam the attack which isn't really a good gameplay loop.

If the player had at least a dash that makes them invincible, that would have helped massively, or just invincibility frames right after attacking or getting hit would have helped a lot, should have checked games from the 16 bit era for the attack and movement and enemy movement.

Also since you get knockeback after hitting enemies, the enemies should probably get stunned too, so that the player has time to get back and attack again without worrying about the enemy immediately attacking, unless of course the enemy is a boss, in which case them not getting stunned makes sense.

All in all decent idea, but just the execution wasn't the best.

The game is pretty good, a hint system would be nice to be honest, the last level was very hard, and Mav couldn't find any intuitive solutions to it, might try again later.

You are just supposed to go right like most old school platformer, those messages appear when you cross a checkpoint, usually accompanied with a sound effect, you can shift through and start from a checkpoint from the main menu or pause menu.

Thanks ^^

Cool game, but too easy, should have had a difficulty slider, never had to even think about what he is doing, pretty good for practicing typing specially for special and numeric characters.

Too adictive!

Cool game, had fun, needed a bit more movement tech, it was fun shooting the enemies though.

Really nice game, had a blast, if only the ui for the names were a bit better, then this would be about 5-4 star all around for Mav. Really fun experience, only slightly hindered by some overlaping of words.

Fun game, had a blast solving puzzles fast, did get a bit hard for Mav and his distractive brain though ^^

Seems there's no cayotee jump, and a dash on mouse is weird, wasd controls are fine, but Mav isn't used to them, shift would have made more sense for the dash. With some cayotee time, this would have been a lot of fun, but cool concept regardless ^^

Would love to know what issues/bugs you encountered for future reference.

Would like to know what issues you had for future reference. The end is not really telegraphed, but there just should be a wall and the timer should stop. Mav just couldn't think of what would make sense for the checkpoints other than the sound and the text about passing it.