Very cool game! I liked feeling like the Flash but I wish you could do more than just running and a bit of parkour. The music also was a bit annoying but it was still decent. Overall, pretty good game.
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Ninja Speed Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #6584 | 2.517 | 2.517 |
| Creativity | #6763 | 2.793 | 2.793 |
| Narrative | #6903 | 2.034 | 2.034 |
| Artwork | #7229 | 2.448 | 2.448 |
| Audio | #7812 | 2.034 | 2.034 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must reach checkpoints before the count down reaches zero, if it does you are flung backwards
(Optional) What would you like to be called if GMTK features your game?
Mav
Comments
i love how fast the ninja goes! i think this couldve used maybe some more parkouring? the current map feels really sparse. i also got lost and ran into a bug where i got stuck to a wall.
good work! :D
The mechanics are simple and easy to grasp so I could easily start zooming. I appreciate that you made your own art and music, though the music can get repetitive. The tutorial could use a background so that the text could read clearer. The full screen display seems to break sometimes too but I think it's alright while playing. Perhaps there should also be some feedback whenever you reach a checkpoint. I think it can be a fun momentum platformer once you add more checkpoints and challenges. Good job!
I like the idea! Could become a great game but it has some small problems(I also have this problems when trying to make a platformer in godot) at high speed the pixel deformate(maybe use canvas item-it is a setting and set the camera to phisics) and the other problem for me is the music, it is repetitive but since you have music settings that is not a problem, otherwise a very nice idea and game!
This desparately needed a movement tech dude, the ninja just runs too fast, you were trying to emulate the 16 bit movement? But the games from that era never never went so fast.
Also since you get knockeback after the timer runs out, the player has a rough time getting back to max speed, stunlocking you in a perpetual cycle of madmess.
All in all decent idea, but just the execution wasn't the best.
I don't understand what I'm supposed to do. I keep getting a message saying I'm too slow. I find the ninja's movements a little confusing, but the game looks pretty cool.
If anyone wants to test my game, here's the link: https://janoschcode.itch.io/blastout
The speed and movement feels like a ninja, but there are some issues with the browser version.
Fun concept. I ran into a few bugs in the main menu while in browser mode, and there were a few invisible walls. I also could not really find the end goal, maybe some visible checkpoints or guiding arrows could help the player to understand where to go. Overall i had fun trying it out.
This made me feel like I was in the movie Speed.
I think it's a good concept for a game, and I haven't played much like this before. Like others have said, the controls and death mechanics should be tweaked in some way. Getting shot by the guy was super crazy though. Really creative and with a bit of reworking could be made into an awesome mechanic. I think the biggest thing that would improve the game IMO is having discrete levels. Good work, and super cool :)
Mav thinks he is happy for how it works for his first platformer, the timing gameplay did meant certain settings needed extra tweaking than normal, since otherwise the faster you went, the more floaty the controls got even though technically its the same control, didn't think about that when Mav initially made the game run slower the faster you go.
Descrete levels could have been done, but for this time he just didn't feel like implementing level transitioning and stuff.
The movement is really nice, feels like piloting a jet moving super fast, and bouncing off walls at top speed felt really cool. The timer got stuck at 8 seconds and I couldn't really make any progress at one point, and I think the punishment of just getting knocked back kinda led to me not caring about losing since I could just hold forward and recover instantly. Still a very cool idea for a game and it was pretty fun.
Since the player is moving really fast, it would be more enjoyable if I could see more of the map
Fun game! The transition from getting hit back was really cool
It's kind of hard to play the game with how floaty the controls are. Also, I think the timer is way too unforgiving, and doesn't scale with the player's movement.
I think that the bacteria music is extremely irritating, even if it was kind of funny when I first launched the game.
Yeah... should really have changed the music, as he made everything himself, music just didn't turn out as good, but didn't have the time to iterate. The timer should be decently forgiving in easy difficulty, he mostly made sure each section was beatable at the hard difficulty if you play properly and didn't have much time to get playtesting done. Thanks for playing ^^






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