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A jam submission

Killer Crips 3000View project page

Disabled people fighting the horrors of Ableism, the TTRPG.
Submitted by Disability Action Research Kollective, Joseph Wilk — 2 days, 9 hours before the deadline
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Killer Crips 3000's itch.io page

Results

CriteriaRankScore*Raw Score
Does the game seem fun to play?#74.4624.462
Overall#74.2564.256
Did it make good use of the Havoc Engine?#84.3084.308
Did it build on the Havoc Engine and add interesting stuff?#94.0004.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This sits with Lichcraft in my mental collection of ABSOLUTELY F*** YOUR NONSENSE games. This is a compliment.

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Comments

Submitted(+1)

I love a game that wears it's politics on its sleeve, and this fuly-realized reskinning of Eat the Reich confronts ableism as forcefully as the original EtR confronted Nazism. The art and layout create a very unified vibe, and the challenges the PCs confront are clever and fully realized. A gem of a game.

Submitted(+2)

This has some phenomenal writing, great art, and I really enjoy the premise. 

Mechanically it feels like a pretty straightforward reskin of ETR to incorporate new fiction. But the details are where this one shines. Most of the work in creating new stuff feels like it was very focused on the fiction & narrative side of the game, rather than adding new game mechanics. Personally, I think that's just fine. Creating a well polished game out of a reskinned engine and making it feel totally cohesive is really tough, but I think this submission nails it. 

I particularly like the encounter design. The encounters themselves feel unique and true to setting (they're also extremely well written and witty). My favorite encounter is Pity Party. I really enjoy how the description evokes imagery at the table. I feel like these prewritten encouters really give the players something to work with at the table. The enemies are varied and interesting (and again, very well written and humorous). Including loot for each one is definitely a nice touch, as is the random equipment table in the back. 

It's clear that there was a lot of effort put into making this feel like a useable game. Everything seems very well rounded and well executed. Amazing job!

Jam Host(+2)

This is a complete 74 page game with a nicely formatted VTT in Google Sheets! Created for a one month jam! Disclaimer: I don't have the knowledge to comment on balance, so this is all based on other elements of design. 

I love how this game builds on a disabled view of the past and present. The list of Disabled Heroes' Wish-Granting Artefacts introduced me to 5 wikipedia rabbitholes on historical disabled people I would never have thought about otherwise. It's such an unexpected relief to be so fluidly and unashamedly shown our world as one that disabled people have always lived + struggled + done cool shit in, here and elsewhere in the game. It's such a good, solid base for a game that asks you to imagine a disabled utopia while ramming, sniping & exploding your way through the Cursed Tower. "Remember the past, fight for the future"...! 

The way the mechanics incentivise you to slowly and collaboratively add details to that mostly-unseen utopia in order to reroll dice - meaning that this imagination will likely happen in times of the most high-stakes stressful rolls - is also extremely cool. This is very much my own game preferences, but that's the part of this game that I'd be most excited to experience in play. 

I particularly like The Office encounter - excellently deployed balance of puns and creepiness - and the evocative little questions for the players in some of the encounter descriptions (do the players recognise any of the statues of benefit cutters? what inspirational poster catches the players' attention?). I want to talk about interesting tensions and questions of this game's setting for ages, but I should really just play the game to explore them. 

Some final notes:

- The art is gorgeous. Lo Cleary did an incredible job, the illustrations drip texture with a world it feels like you can bite. I kept coming back to stare at the cover. 

- Design for cognitive accessibility and particularly for different abilities at the same table is always cool to see.

- I'd be interested to see how describing moments of rest and care to gain Spoons affects the frenetic non-stop rhythm the havoc engine produces in something like Eat the Reich.

Thank you for joining the jam! 

- Jim

Developer(+1)

Thanks for taking the time to read through our game and giving such detailed feedback. We really appreciate it, everyone in the team was stoked after reading it.

Submitted(+1)

Extremely evocative art and setting descriptions. Equally extremely hilarious puns; my favorite was "public serpents".  Overall creates a coherent, vibrant world that I want to explore and improve.

Submitted(+2)

Love the approach - the pity party was hilarious. (I have M.E and  when I was first diagnosed it felt like I was besieged by people armed with alternative medicine solutions and pity :-)... Im really interested in playing with some friends (it wont be till after this jam but ill let you know how it goes.

Submitted(+3)

I love the use of "spoons" as an in-game currency! My wife has a spoon tattoo (her only one), so no matter how "low on spoons" she is, she'll never run out entirely. 

Submitted(+1)

Love the overall approach and the smart character variety, especially the inclusion of a mechanically 'simpler' class. Also have to call out the art, which is exceptionally good.

Submitted(+1)

This seems absolutely hilarious to play! I love the theming and the layout is immaculate. Only concern I think is that a lot of the equipment cues feel fairly generic compared to the excellent detail on the rest of things. I’ve always felt like the cues are kind of like cards against humanity cards. They are mental legos to help inspire making the narrative description of everything feel unique and challenge the player to find ways to integrate them. Beyond that I think this seems like it would be a ton of fun, and the art style absolutely gives it a huge boost.