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jeremy.forbing

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A member registered May 25, 2021 · View creator page →

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The art is perfect, the concept is focused and well-realized, and the characters make you want to pick them up and play them. I feel like there more is needed to make this game trulycomplete, but if there is more to come I'd be eager to bring it to the table!

I love a game that wears it's politics on its sleeve, and this fuly-realized reskinning of Eat the Reich confronts ableism as forcefully as the original EtR confronted Nazism. The art and layout create a very unified vibe, and the challenges the PCs confront are clever and fully realized. A gem of a game.

This games has an intriguing premise,  minor gods turned mortal by magic and hunted by their mortal children. Though I'm not sure I fully get what larger statement the game is trying to say (as a parent, I'm not sure how this game wants me to view the relationship between parents and children), the mechanics seem very effective at making its story feel real.

This is a pitch-perfect expansion of Eat the Reich that lets you play werewolves instead of vampires. The new mechanics and ideas seem perfect for that, especially the Savagery rules. It doesn't stand on its own, and isn't meant to, but adds lycanthropes to Eat the Reich in a way close to what you imagine the original creators. I kind of wish it had a whole scenario the way EtR, but it does provide sample missions, new enemies, and enough guidance to get you started creating your own adventure. Well done!

This is a pitch-perfect expansion of Eat the Reich that lets you play werewolves instead of vampires. The new mechanics and ideas seem perfect for that, especially the Savagery rules. It doesn't stand on its own, and isn't meant to, but adds lycanthropes to Eat the Reich in a way close to what you imagine the original creators. I kind of wish it had a whole scenario the way EtR, but it does provide sample missions, new enemies, and enough guidance to get you started creating your own adventure. Well done!

I love that this game took the simplest possible expression of the Havoc Engine and made a kid-friendly game about animals, emotions, and scoring free food. I really love the idea of crashing out swapping your persona, which reminds of other games like DramaSystem or Smallville that model internal conflict. My only worry is whether the game is still interesting for a player after a successful heart-to-heart, which seems like an appropriately climactic moment but doesn't leave much to do after mechanically.   And the art is PERFECT.

Weird, I swore I could see a difference! Maybe an artifact of the way pixels render straight lines vs. curves?

Rest of the book is great so far too, BTW!

Have only seen the first page so far, but... am I just imagining that the sword-like "L" in the title is a bit darker and sharper than the other letters spelling "Cleave"? Because emphasizing a blade-shaped letter dividing a word into two parts around it when the word is Cleave is some subtle but first class visual design.

I know it took way too long, so we apologize for that, but the creators are proud to announce that there is new version of the file added to this page which is a PDF of the text designed for accessibility. It also has no art, so it easy on ink for those who wish to print it, and it is laid out in a font designed be easier to read for people with dyslexia. It's called TorchLite-Accessible+PrinterFriendly-v1.0.2.pdf

Again, sorry for the wait, but happy we finally got it done!

Cortex Lite is published under the Cortex community license. (Commercial licenses are available as well). Derivative works can be released for free/pay-what-you-want via the community license, or for profit if you obtain a commercial license from Dire Wolf Digital.