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A jam submission

Eat the Reich: Werewolves in PrussiaView project page

New mechanics, characters, and play scenario for Eat the Reich
Submitted by DiceAverageRPG (@DiceAverageJack) — 18 hours, 4 minutes before the deadline
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Eat the Reich: Werewolves in Prussia's itch.io page

Results

CriteriaRankScore*Raw Score
Does the game seem fun to play?#174.1254.375
Overall#293.6933.917
Did it build on the Havoc Engine and add interesting stuff?#323.3003.500
Did it make good use of the Havoc Engine?#333.6533.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a pitch-perfect expansion of Eat the Reich that lets you play werewolves instead of vampires. The new mechanics and ideas seem perfect for that, especially the Savagery rules. It doesn't stand on its own, and isn't meant to, but adds lycanthropes to Eat the Reich in a way close to what you imagine the original creators. I kind of wish it had a whole scenario the way EtR, but it does provide sample missions, new enemies, and enough guidance to get you started creating your own adventure. Well done!

Submitted

This is a pitch-perfect expansion of Eat the Reich that lets you play werewolves instead of vampires. The new mechanics and ideas seem perfect for that, especially the Savagery rules. It doesn't stand on its own, and isn't meant to, but adds lycanthropes to Eat the Reich in a way close to what you imagine the original creators. I kind of wish it had a whole scenario the way EtR, but it does provide sample missions, new enemies, and enough guidance to get you started creating your own adventure. Well done!

Submitted(+1)

This looks like a howling good time! Well done.

Submitted(+1)

Name a better duo than vampires and werewolves. 

Taking the entire premise of ETR and flipping it to reflect vampires' natural enemies is a great concept. I do think you missed an opportunity center it in London and get to use the title Werewolves in London though....

I do like each of the werewolves. They each feel different from the others in a way that's very enjoyable. I do think that Kessler could use a little bit of narrative work to catch up to the other five. Mechanically, the concept is unique, I just think that maybe the background text at the top of the character sheet could spend more words on his ever-burning rage that seems to fuel the rest of the character design. That is an extreme nitpick though. 

I second the feedback on the Savagrey mechanic. I personally like that it gives the GM more to do, Like others have said, maybe getting the pool up to 10 is too much. If you cap the pool at a lower level, it would encourage the GM to use smaller amounts more frequently.

Lastly, I do feel like the game would rely on a fundamental understanding of ETR to play, as some of the core pieces of ETR aren't directly explained here. It might be a good idea to rephrase those pieces at least passingly, so you're able to play the game with only this doc as a reference point. 

Great Submission!

Developer

Thanks for the feedback. Limiting the max amount of Savagery GMs can hold onto is probably a good idea. Kessler was by far the one I struggled with the most (though he does satisfy the Werewolf in London reference two-fold). Turns out werewolves are significantly more rigid a concept than vampires.

In terms of the rules, I fully intend this to be a supporting piece to Eat the Reich, something you would only look into if you've already read and potentially already run Eat the Reich before, so reexplaining concepts in a book people will already own felt unnecessary.

Submitted(+1)

Takes its cues from Eat the Reich but introduces some nice mechanical adjustments that should have the GM participating in a more aggressive manner. Should be fun to play!

Submitted(+1)

I love the inversion of blood with Savagery being a resource for the GM to gain more dice. This might be the only system I’ve seen where I’m actually a little concerned that the GM might end up rolling too many dice with Savagery and Enmity together. That said this looks super fun and I’d love to give it a try.

Developer

Enmity definitely has the capacity to create really dangerous situations with multiple Wolfsjäge Cadre. 

In future, I think I'd want to add some additional progression elements for the werewolves to scale alongside the increasing number of hunters they'll be dealing with, but I'm not 100% yet. I did get some really good inspiration from some of the other entries on how to do that.