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COMPLEX's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #10 | 3.500 | 3.500 |
| JUDGE RANKING | #13 | n/a | n/a |
| Theme implementation | #16 | 3.250 | 3.250 |
| Audio and Visuals | #17 | 3.250 | 3.250 |
| Originality | #24 | 3.000 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you fit the theme?
Everything revolves around time. You can only reload at certain intervals, your money grows with the time, and so does the difficulty.
How many cookies did you eat?
4
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Comments
Loved the feel of the game. like it actually feels like i shot my gun when i do it.
Cool game! Was a little confused about my hp bar and I can’t seem to pick up the pickups!
I like the variety of maps and the feel of it!
Thank you for playing! I'm sorry to here about the pickups issue. I had no problems while I was making it but I didn't have much time to test or explain how they work, so that ones on me. But still, thank you for trying it out!
Pretty fun to play twin-stick shooter. Kudos on making this a rogue-like! I liked how you can reload only at certain times. Music, particles and SFX were spot-on! Would love to see an expanded version!
Thank you for trying it out! I really enjoy making sound effects and particles, I think that is the best looking and sounding part of the game. Thank you for the kind words and for playing!
This was fun! I enjoyed this a lot. I honestly dug the simple visuals.
Thank you! I tried to hand-make all the assets so that explains why they aren't super good.
They're awesome! Especially if they're hand drawn.
Nice level design! One thing I think would be a really nice addition is the camera panning in the direction you're aiming, so you can get a better view of enemies ahead. Also maybe something that would be cool: adding the ability to manually reload, but it costs something like adding extra time to the timer? Either way, I look forward to future development!
Thank you for playing! I actually wanted to add a feature where the camera pans to the mouse, but the amount of problems quickly outweighed the time I had left. But still, thank you for playing and for the suggestions!
Nice implementation :) There were some panicky moments when enemies were closing it and I could not reload in time, haha.
Thanks for trying it out! I'm glad there were some panicky moments, that's exactly what I wanted from the enemies and mechanics, lol.