I escaped alive ...
I enjoyed the game. I like the opponent's art and the different visuals mesh well together. The game goes as fast as you press the buttons and I like the actual implementation of the rock-paper-scissor mechanic, it's fun to try to look for the best sequence of monsters to kill and you will die if you don't at all pay attention to it which makes it all the more satisfying to make the best use of it.
Movement feels good and the perspective seems good otherwise but I think that when directly in front of a wall you could be a bit further away from it, and then when one tile away you're probably already too close and so on, I think that typically when in another game you're in front of a wall the wall is barely closer than in this game when you're one tile away from it.
Thanks for sharing!