This is a really cool game! All the different synergies were really cool. My only problems are that the quota timer isn't super visible, which has already been addressed, and that some items taking up different numbers of slots wasn't very clear to me at the beginning. I probably accidentally skipped over a dialogue explaining it or something, but I was able to figure it out eventually. Overall this was a really cool game, and I absolutely loved the art style and animations. Great job!
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Boxin' It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Choice | #25 | n/a | n/a |
| Audio | #41 | 3.588 | 3.588 |
| Enjoyment | #52 | 3.662 | 3.662 |
| Artwork | #63 | 3.941 | 3.941 |
| Overall | #69 | 3.544 | 3.544 |
| Creativity | #90 | 3.721 | 3.721 |
| Video Pitch | #190 | 2.809 | 2.809 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game fits the “outside the box” theme both mechanically and narratively. Players will need to think outside the box to create the best synergies with random items obtained literally by taking them out of boxes and shipping them to pay a boss who can send you literally outside the box.
Video Submission
https://youtube.com/shorts/8OEPKz9ExsI
Comments
It would be a really good cozy game without the timer i was completly immersed but then lost also the lack of sprint makes it really slow, otherthan that it's a really good game
This is a fun and polished game :D
The game is mostly intuitive, but it did take me a while to find out where the timer was, and I couldn't fully figure out what were the restrictions on packaging things. As sometimes I could put up to 3 items together, and other times it would stop me at 1 or 2. Overall, great game, good job!
Thank you for playing our game. I’m glad you appreciate the polish and the tutorial explanation. We will definitely change the timer or make it more visible in some way.
Regarding what you mentioned about not being able to pack more items, it depends on the slot information each object occupies; this appears on the item’s data card when you hold things.
We will take your feedback into account to make all these elements more visible in a future version.
The art style of this game is really fun, and the music was such a vibe to listen to while playin. After I started to memorize what each item did the synergies were really satisfying to set up. I especially found that the synergies that played off of different catalogues added a fun new complexity to the game in later levels. Would genuinely love to play an extended version of this game. Awesome work!
Really fun resource management game! The art is fantastic and I had a really fun time playing it!! Great job!
Cool game, just feeling that first rounds should last long enough for reading the passives of the items you have and getting used to the mechanics. It seems it has a lot of complexity and you could play for a long run but the start is so fast its hard for a normal player to reach that complexity and fully enjoy the game. I hope this project is expanded and improved because it has potential. And the timer should be one of the most visible things, as more people has already pointed out.
Noted! As you said, we're planning on making an eventual update to fix some issues a lot of people have addressed, and we even might add some scrapped or cut content we had in mind! We're currently looking into everyone's comments, and hopefully we could even release it on steam sometime! Thanks a lot!
dope as hell, the visual style is really sick and the gameplay loopis genuinely addicting. it's got a hell of a lot of charm, and a humour that rarely, if any, games have in the entire submission catalog. i really love this








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