Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

BRUTALITASView game page

THE VIRGIL INSTITUTE OF MODERN ART PRESENTS ON PERMANENT DISPLAY, BRUTALITAS: FORM, FUNCTION & FLESH
Submitted by josefnpat (@josefnpat), maddyolivi — 1 day, 21 hours before the deadline
Add to collection

Play interactive experience

BRUTALITAS's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#24.0534.053
Overall#53.7163.716
Originality#54.0534.053
Art#64.2634.263
Theme#343.2633.263
Gameplay#402.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter the age limit.
Contains uncomfortable dialog

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The lighting looked really nice, and the whole game had a really creepy atmosphere, especially with the ambient sound effects. I was just waiting for something bad to happen to me lol

Developer(+1)

Why would anything bad happen to you? This is just a very uncomfortable museum. Perfectly normal museum.

Submitted

That's so weird and cool in a same time, So atmosphere, I like it

Developer

Thank you! I'm glad you liked it.

Submitted

Crap, my laptop is lagging like crazy, I wanted to try this game so much :(

I can't even go up the stairs :DD

I like the artstyle and colors tho

Developer

May I ask what CPU/GPU combo you're using? This game was made targeting a pretty hefty graphics card (I get a geekbench of ~3000, and I get about 40 FPS)

Submitted(+1)

CPU - 13th Gen Intel(R) Core(TM) i5-13420H

GPU - Intel(R) UHD Graphics

It's a laptop, not even meant for gaming. I have a PC somewhere but I like practicality a lot, PC takes up space and a lot of energy costs :)

Submitted

Very cool. I spent too much time licking walls. Game looks so cool, what an amazing piece of art

Developer

Don't make us put up a sign that says "Don't lick the walls"! That can't be good for you! Can it? Maybe there's some minerals in it ...

Thank you <3

Submitted(+1)

What a beautiful exhibitionon. Great work !! The amount of content is impressive, and you’re always wondering if you can stay safe the whole time.

Developer

Thank you so much!

I know that the mounting dread never seems to wear off, but I think that was part of the objective. I wonder if we had taken the time to add tenser and calmer moments, if it would have created a better narrative experience.

Submitted(+1)

I’m not entirely sure, but on my end, that tension kept making me wonder why I was putting myself through that constant pressure. I’m the one choosing to move forward. The game isn’t forcing me.

I also felt it added a symbolic layer, with the player choosing to immerse themselves in that atmosphere without a clear goal (no safe room or defined ending, ...).

It was really great!!

Submitted

Wow, impressive! Truely a piece of art - as others mention it would benefit from a bit of optimisation, but to be honest I'm happy you prioritised to spend time on content - it really shows! 

Developer(+1)

Thank you for the kind words!

> I'm happy you prioritised to spend time on content

Yeah, with some sensible defaults, this seemed like an acceptable way to move forward for the jam. I'm glad you liked it <3

Submitted(+1)

Incredibly eerie atmosphere. It had me worried that something was about to jumpscare me. The idea is really cool and adds even more to the atmosphere. 

In real life you go into an exhibition you have an idea of what you're going to be looking at. In this game it's an absolute mystery. Could be some bible verse, some Greek myth, or anything.

I'll give this game its flowers for being incredibly impressive, with its graphics, sounds, and voice acting. Into a game jam like this? Incredible stuff! It's just not my kind of game.

With the performance issues I see with the comments, it wasn't noticeable for me and didn't break the experience. I'm running on a AMD system. Ryzen CPU and Radeon GPU so it may be on hardware. I'll give you that piece of information so you could troubleshoot easier. Good luck, and hats off to the game! 

Developer

Thank you so much for the feedback! I am so happy the atmosphere translated :) 

Submitted

Incredibly eerie atmosphere. It had me worried that something was about to jumpscare me. The idea is really cool and adds even more to the atmosphere. 

In real life you go into an exehebition you have an idea of what you're going to be looking at. In this game it's an absolute mystery. Could be some bible verse, some greek myth, or anything.

I'll give this game its flowers for being incredibly impressive, with its graphics, sounds, and voice acting. Into a game jam like this? Incredible stuff! It's just not my kind of game.

With the performance issues I see with the comments, it wasn't noticable for me and didn't break the experience. I'm running on a AMD system. Ryzen CPU and Radeon GPU so it may be on hardware. I'll give you that piece of information so you could troubleshoot easier. Good luck, and hats off to the game! 

Developer

Much love <3 Jump scares are cheap, I don't do them :)

Submitted

SMS-code entry simulator

Developer(+1)

We added so many easter eggs in the game with four digit codes, I can't believe I forgot 1984.

Submitted

Graphically, this is a very impressive game.

The atmosphere and suspense build up is very good and combine to create a genuinely unnerving experience.

You have some interesting concepts going on, like the number touch pad and I thought the voice acting was awesome and it really gave the tension an extra edge in it's robotic, sterile delivery.

Aside from some small optimization issues and lack of direction at the very start this is a good and intriguing game with some unique and well constructed gameplay. Nice work!

Developer

> number touch pad a

Yeah, one of the vibes we wanted was the diegetic feeling of "having things" and "using those things"

> Aside from some small optimization issues and 

Optimization is a good critique, next time I will leave more time for it. 

> lack of direction at the very start

I knew we would lose some folks by not explaining everything, but considering the "unnerving experience" we set up, I feel this method does provide for better engagement.

> The atmosphere and suspense build up is very good and combine to create a genuinely unnerving experience.

Much love. Glad you liked it!

Submitted(+1)

Awesome Art, I really like the colors

Really good job

Submitted (2 edits)

I really like the dithering and the atmosphere. The exhibition theme with number typing feels interesting to play. I love how much content you’ve created and how many different, intriguing rooms I can explore, replayability is great.  Really good work!! ( for some reason I was so happy each time I found tarot card :) ) 

I didn’t have any problems understanding what to do, but the optimization could use some work. I experienced around 25 FPS, with my GPU at about 99% and CPU around 2% while playing, so the game felt a bit laggy

Developer(+1)

We focused a ton on building a system, and then filling it out horizontally, so I'm glad it's not lost on you for the amount of content we added! I'm glad you saw the tarot cards as rewards :)

You are right to critique the framerate - it was not well optimized. Thank you for playing!

Submitted

This had me enraptured. I think I went through 5 or 6 times. Sooo much atmosphere. I was definitely on edge, but still curious to what other rooms I could find, or what other surprises might be in store. Would love to see this developed further, with some genuine twists thrown in.

Developer

It warms my heart when I hear folks play it multiple times. We were worried folks would get back to the main room, and then just assume the experience was over :)

Submitted(+1)

The graphics and sounds are very good, and the shader is also cool. The voice acting is very good. 

But there are some problems, to be honest. I don't really understand what I need to do. There's a lack of a pause menu or something like that, because you have to use alt+f4 to exit. I recommend at least making it clear which buttons do what, because it's really confusing. It also feels like you're playing at 10 fps.

I hope you'll finish the game, which is why I said mostly cons than pros, because I think criticism is useful for developers, but the game is good anyway, especially for 7 days, so don't get upset about my review.

Developer

All valid critiques - the game has not been optimized yet, and we focused a lot more on atmosphere than game controls. Otherwise we would have added menus, settings, volume controls, etc. I am glad you liked it for what it was!

Submitted

визуально игра прикольная но не хватает настроек и оптимизации 

Submitted

The filter for the color is great, and the numbers - walkie - talkie gameplay really interesting. Impressed to see the player's decisions affect the endings. Good work!

Developer

I was very concerned if anyone would figure out that the observation rooms actually changed. We had planned on full puzzles, but ran out of time!