The game is so cool. Its a shame that in first level I couldnt move the camera (well sometimes moved randomly a little) and then in second and third level I could, but worked weird. There is some polishing to be done in the programming aspect, so it works and feels better but nice game. For example, the collider in the spikes is should be smaller because now you touch one pixel of that red and black square and you die. The art style is just perfect I love it and, just curious, which program did you used for making voxel art?
Play game
9 Leaps's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #57 | 3.917 | 3.917 |
| Video Pitch | #64 | 3.500 | 3.500 |
| Overall | #84 | 3.475 | 3.475 |
| Enjoyment | #107 | 3.292 | 3.292 |
| Audio | #109 | 3.125 | 3.125 |
| Artwork | #115 | 3.542 | 3.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game requires the player to die in order to progress! Since this is the opposite of what players often want to do in a game, it not only is a bad game idea, but it requires out of the box thinking tin order to beat each level!
Video Submission
http://youtube.com/shorts/VopAAjM6C5A?feature=share
Comments
Really creative idea and Ilike the art style but the camera control thing happened to me too. Also the platforming felt a little stiff and the music became a bit repetative but it's overall pretty neat.
The concept is simple yet unique, the execution is well done overall but has certain issues here and there. Like the movement felt slightly off and sometimes had stutters, and the camera felt too slow even with the highest sensitivity (though that may just be me). Anyhow, the game was fun and I had a great time playing. Good job on this!
The overall idea is unique and gameplay and other mechanics are good but i had a problem while playing that sometimes my mouse is locked but camera is not moving i tried multiple times but it’s still stuck, i don’t know this problem is in my pc only or not. but i liked the concept, sound effects and music.
very creative platformer! I griefed myself at the start by missing that shift was boost, made it to the third level via bodies alone ahaha
Once I watched the pitch I realised my mistake :p
I like the vibe with the cat ai and the little meow sound effect, and the music was dope too, reminded me of like very early gen pokemon music!
One thing I noticed was that the movement sometimes felt a bit sticky on the floor and like sides of objects, but otherwise very fun.
I liked that the bodies are physics objects too so I could manoeuvre my corpse around :p
Solid game!
great idea! the artwork and robot were cute, and i liked the undertone of "evil CEO". platforms and some collisions were weird, lots of button tapping to get unstuck from places.
Love the voxel look to the game, and it's a really great concept. I'm not sure if this was my computer or the game, the mouse sensitivity was definitely way too low.
Overall though, I enjoyed it.
Aesthetically, I really like it, very, very nice. Gameplay-wise, it's a bit too hard (in terms of movement feel), but you eventually get used to it and it's enjoyable, but it takes a bit of getting used to ^^
Really good game, I enjoyed basically everything about it except the camera controls. The camera just sometimes didn't register my input at all, and even when it did the camera was very stuttery, so the camera could use some improvement but besides that, great work!
really cool take on the theme, the camera was kinda janky for me, but other than that, it was fun!
Really clever twist on the “9 lives” idea, and I love how previous deaths become part of the solution rather than just failure states. The writing and CEO bits add a lot of charm, and I could totally see this expanded into a longer game with more factory visuals and slightly tighter movement.
Very underrated game with a lot of charm and even dialogue. Such a creative idea to use past attempts to help you proceed and to have 9 lives like a cat. Snappier movement would help though
Great game. The only thing holding it back really is that the platforming mechanics are a bit janky. If you fixed that, I could imagine people paying money for a full game of this. Imagine people doing challenge runs where they try to beat the game using the fewest possible deaths.





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