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skye-grey-games

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A member registered Feb 14, 2026 · View creator page →

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congrats on submitting! i did find the instructions at the beginning, a tutorial (like others have said) would be really nice. it's a little too hectic for me! and the controls needs a little optimizing, but it definitely has potential.

totally ridiculous, definitely a bad idea, i love it. so silly. love the sound effects but wish there was music.

totally ridiculous, definitely a bad idea, i love it. so silly. love the sound effects but wish there was music.

i just rated this one!

Artwork and audio worked so good. I loved the camera focus and the toy-like appearance of everything. Story was pretty dark out of nowhere which maybe just needs more buildup. I'd be excited to play a longer version of this game, and learn more about the dancer!

super creative! and also *very* funny premise. my only issue is that I wish the boxes were easier to get into the right position. A one-pixel error and you couldn't slide onto the next part, and the controls are pretty sensitive. Also yayyy godot!

this lil game was so fun!! the timer even at the start menu is diabolical, the items were fun to gather since they all were different approaches, and the ending was really cute! The audio fit so well that I didn't even notice it till I intentionally paid attention :D

yes!! I'll get to all your games in a few hours tonight. mine is likely beatable within 45 minutes, but faster if you're good at puzzles :D

I just need a few more ratings to reach the median rate count 😭


/jam/bad-ideas-game-jam-2026/rate/4426390

great idea! the artwork and robot  were cute, and i liked the undertone of "evil CEO".  platforms and some collisions were weird, lots of button tapping to get unstuck from places. 

truck is very responsive. gameplay is very satisfying when executed skillfully. I'm like, honestly so impressed with how good the gameplay itself is. The drifting is so good. The timing difficulty is the most frustrating part, when you've done everything right and still miss the end by a second, but as super fun time anyway. Only made it up to level 6. Full marks all around. The only suggestion is (and maybe the mouse controls are intentionally difficult) I misclicked a few times or stumbled for the AC-- so some remapping for those could be nice QOL.

i'm so sad the final platform (i think the final platform) just kept moving off-screen forever and I wasn't able to get an ending. Like others said, I wish you could walk faster and that there were less platforms in the third level. Art & character design was so good. I craved more puzzles and less fetching, like getting the ticket in the beginning.

yeah! it's soooo hard to make a polished game in the time limit of a jam.

fun game! I liked clicking around the room and finding secrets lol. honestly i don't have a lot of notes. The gameplay was really smooth, the artwork was fun, and i was invested in helping the guy get to his party.

fun! here's my game /jam/bad-ideas-game-jam-2026/rate/4426390
I got yours just now.

fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.

fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.

High marks all around. love the spooky music!! Love the bush texture. The puzzles were really fun to solve. I got through a run, and I think there's more puzzle! so I'll try at least one more time. I also appreciate that nothing is really explained (I really appreciate when the developer does *not* guide you to all the solutions). The gnomes are sooo silly and I'm here for it. I kept trying to jump on them haha.

Video pitch was amazing lol. Like many others, the manhole cover got me so many times and it felt like there wasn't a strategy to prevent it. If i got an umbrella->jet pack and then ever got a manhole cover, it was over. Love the raccoon. Stack them to the mooon.

unfortunately i couldn't run this on linux 😭
I can run most games with wine/Steam but i got hit with a "needs Microsoft Visual Studio Library installed"

i played for about an hour. I liked how there was kind of a puzzly element to it; the progression direction isn't spelled out and I had to figure that out. The rotation mechanic is straight out of a bennet foddy frustration game haha. I upgraded that immediately every time. The artwork definitely has a unified theme, it's grisly and super good.

thank you so much! I had a lot of fun envisioning and implementing the style (and my friend)

awww well I'm glad you enjoyed the spirit of the game and enjoyed the partial poem. where did you get stuck?

I'm really glad you enjoyed it!

omg ty so much! I had soooo much fun making it. my friend will love hearing that his music  was a big hit. I'm excited to add even more levels when I get more game dev energy in a week or two.

27855
all power to the slime queen