congrats on submitting! i did find the instructions at the beginning, a tutorial (like others have said) would be really nice. it's a little too hectic for me! and the controls needs a little optimizing, but it definitely has potential.
skye-grey-games
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truck is very responsive. gameplay is very satisfying when executed skillfully. I'm like, honestly so impressed with how good the gameplay itself is. The drifting is so good. The timing difficulty is the most frustrating part, when you've done everything right and still miss the end by a second, but as super fun time anyway. Only made it up to level 6. Full marks all around. The only suggestion is (and maybe the mouse controls are intentionally difficult) I misclicked a few times or stumbled for the AC-- so some remapping for those could be nice QOL.
i'm so sad the final platform (i think the final platform) just kept moving off-screen forever and I wasn't able to get an ending. Like others said, I wish you could walk faster and that there were less platforms in the third level. Art & character design was so good. I craved more puzzles and less fetching, like getting the ticket in the beginning.
fun! here's my game /jam/bad-ideas-game-jam-2026/rate/4426390
I got yours just now.
fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.
fun little shooter! i thought being stuck in a child's nightmare was pretty creative. (1) i got stuck in a block but shot my way out (2) the shot origin was not very intuitive. like i don't think it was coming out of the gun and it was hard to aim. (3) like others said, i'm dying for enemy feedback for a hit before it dies.
High marks all around. love the spooky music!! Love the bush texture. The puzzles were really fun to solve. I got through a run, and I think there's more puzzle! so I'll try at least one more time. I also appreciate that nothing is really explained (I really appreciate when the developer does *not* guide you to all the solutions). The gnomes are sooo silly and I'm here for it. I kept trying to jump on them haha.
i played for about an hour. I liked how there was kind of a puzzly element to it; the progression direction isn't spelled out and I had to figure that out. The rotation mechanic is straight out of a bennet foddy frustration game haha. I upgraded that immediately every time. The artwork definitely has a unified theme, it's grisly and super good.


