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It was a nice little adventure. I like that you get "revived" at the point just before a failed encounter. This makes you dare to try them out without to much fair of losing progress. 

Also nice little story, even though I had some hard time following what was happening.

Good length of the game too. 

Great job, 

I quit to DOS now.

Thank you! Last year my game was very "if you screw up you restart the whole game, and you'll screw up a lot on high difficulty" and I didn't want that this time around. The story evolved a lot during development. Early draft of it had the heroes spending a 1000 years on a magic island where you don't age leveling up boat building and druid magic. That ... didn't work for reasons. The whole of it was a bit contrived but really I just wanted an excuse to explore cool areas and kill stuff.