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The Amazing Adventure of Perly the Pearl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #8 | 3.643 | 3.643 |
| Art | #10 | 4.143 | 4.143 |
| Gameplay | #14 | 3.643 | 3.643 |
| Overall | #18 | 3.586 | 3.586 |
| Originality | #25 | 3.643 | 3.643 |
| Theme | #48 | 2.857 | 2.857 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't have any words. Just Perfect
Thank u so mutch 😁
Super cute great use of physics, and the art lines are super clean - I love how the title screen is a level. Great work!
Thank you so much! I’m glad you enjoyed it. I was inspired by the Trine main menu.
Platforming felt super smooth. Loved the shape switching mechanic too
Thanks a lot 😁
This is so amazing :D Feels very smooth and is extra cute. Good job!!
Thank u so mutch for the comment. I’m glad u enjoy the game 😁
It's so cute! I love it! Remembers me of the games i played when i was a child, bring back so good memories. Amazing job!!!
Thank you so much! Honestly, this is one of the best compliments I’ve ever received on a game, so thank you so much 😁
Very challenging, super clever idea to use the transformation like that. Cute art too. I liked it a lot.
Thank you so much for the comment! I’m glad you liked the game 🤩
Nice and challenging! A bit rough on edges, but I would definitely like to see more levels. And I somehow managed to go underground on second level :D
Thank you so much for the comment! I wish I had more time to create more levels and maybe add a cool story. Oh, I’m sorry to hear that. I’ve seen that it’s a common bug in the game, so I added an option to let you jump after getting stuck, so you can get out of the block. It’s more of a patch, but I think it works pretty well. I’d love to know if it feels good to use or if you still run into issues.
Great and charming platformer, there was a lot to like in this.
The animations were fantastic and I love the concept of changing geometry in order to progress in the level. It was a clever and well executed mechanic that you nailed there.
In terms of the theme, I didn't quite get what you were going for but I didn't finish it since I lost my gamepad and I suck with precision movement with mouse/keyboard so that might be on me.
That aside, super game and well done :)
Thank you so much for your comment! The way I interpreted the theme was that some elements are hidden, and you can switch between their states. So in theory, the player should feel at first what is hidden in the platform as it switches modes. However, I agree that it didn’t turn out very clearly in the final result.
Great game, though the controls are a bit tricky.
adorable graphics and design :)
Thank u so mutch on the review, i agree that i need to make the controles feel a bit better but i will work on this
Great idea for a game. Reminded me a lot of Super Mario Galaxy's rotating platform system. Really cool, really fun and allowed for a great amount of tricky puzzles. I did get stuck underneath a platform in level 2. A small bug to an overall really polished game. I really enjoyed it!
Thank you so much! Haha, I loved Super Mario Galaxy when I was a kid. I’ll try to fix it. I think right now if you jump and move at the same time you can get out, but it’s not intuitive at all, so I’ll add a feature that lets you get out more easily 😁
Thanks a lot for playing the game! That’s a really weird bug, thanks for sharing it. I’ll try to fix it 😁 But I glad u enjoy the game over all.
*Edit- I fixed the bug so now if u get stuck u can jump out of the ground
The level of polishing of the game is amasing, all the small animations are very fluid and the gameplay is fun and work well. Good Job!
Thank you so much! I’m glad you enjoyed the game and appreciated all the small animations I added.
Я от бабушки ушёл, я от дедушки ушёл. The second level was the most difficult for me
Thanks a lot for playing! I hope the second level wasn’t too frustrating for you.
Well done, the game is very beautiful and the mechanics are smoothly implemented.
I have a few suggestions and remarks. I’m not sure why, but when pressing X the player is not sent back to the spawn point after dying. I also got soft locked twice by changing form too much in a tight space.
I’m also wondering if collectibles should reset after death, I’m not sure, but it might prevent players from taking reckless risks.
Overall, it’s a very well executed game. Best of luck with the rest of your journey!
“Thank you so much for the comment and all your suggestions! I’m aware of a bug where, after you die and respawn, your location doesn’t always reset to the spawn point, I’ll try to fix it after the jam ends. I didn’t realize you could get soft locked after changing form too much, so I’ll look into that as well.
Regarding your suggestion about resetting collectibles after death, it’s something I’ve thought about a lot. I agree that the current system lets players make more reckless choices since they’re not afraid of losing coins or anything else. I might do something similar to Sonic and only remove some of the collectibles if u got damage.
I’m glad you enjoyed the game overall thanks again!
Very polished entry! Shape shifting mechanics are really cool, and I appreciate that you even managed to smoothly incorporate the tutorial / onboarding. I hope you'll continue developing this after the jam.
Thank you so much for the comments. I love adding tutorials because they usually make the learning curve much better, and they help me improve the level design.
Very cool! The start of level 2 was by far the hardest part for me. The art for this is really well made, and there were some neat puzzles as well.
Thanks a lot for the review. The start of level 2 is really hard, absolutely, maybe I should move it later in the level 🤔
I’m glad you enjoyed the art and the puzzles. I put a lot of effort into trying to make them feel good and clear.