It's a really cool mechanic, just didn't feel like there was that much game to it. Enjoyed it nonetheless!
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Last Parcel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #34 | 4.100 | 4.300 |
| Overall | #67 | 3.547 | 3.720 |
| Audio | #74 | 3.337 | 3.500 |
| Artwork | #94 | 3.719 | 3.900 |
| Enjoyment | #95 | 3.337 | 3.500 |
| Video Pitch | #112 | 3.242 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player works at a post office, sorting incoming parcel boxes by using the microphone. Each box has a sticker on the outside indicating its weight, which directly affects its throwing distance. Consequently, the player must carefully calculate how much vocal volume to apply.
As the game progresses, the boxes grow larger and take on increasingly bizarre shapes. Strange visitors appear, and parcels begin to levitate.. it seems the worker is slowly losing his mind at a job he loathes. At the end of the day, he is finally relieved of his duties and leaves his office, which (coincidentally or not) turns out to be a giant parcel box itself.
Video Submission
https://youtube.com/shorts/zjgej8SxqSA








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