Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

R U BB?View game page

Submitted by quadape (@quadape_) — 4 hours, 37 minutes before the deadline
Add to collection

Play game

R U BB?'s itch.io page

Results

CriteriaRankScore*Raw Score
Best Creative Twist on the Original#43.7373.737
Sound Design#43.7373.737
Overall#63.4953.495
Artistry#63.8423.842
Game Completeness#83.5793.579
Best Most Like the Original#122.5792.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you read the rules?

Option B

Yes I read and followed the rules

By submitting, your game will be featured in promotional material for the jam.

(Required)

I consent

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Finally destroyed an enemy!!!!!

Submitted

I wasn't really sure what to do with this. I managed to finish the level by just running past all the enemies, but I feel like that wasn't the intended way to play. I thought maybe you were supposed to shoot them when they displayed the eye,and I managed to hit one of them once... I think? But then the eye never showed up again.

Also, it seemed like no matter how close or far away the enemies were they could always hit you if they had line of site. I died a whole bunch of times to that first guy in that first room, before I just decided to book it

Submitted(+1)

Brilliant idea to incorporate timing and accuracy instead of just shooting all you can. Great style. The reloading mechanic also adds a lot to strategy. I really liked it!

Submitted(+1)

This game was AWESOME! I loved the opening cinematic, sets the mood perfectly, and the concept was really awesome too!

The way that the enemies moved was brilliant and very frightening. I did have some trouble with the difficulty since I am not epic gamer, but I think the difficulty works really well in this case, because it emphasizes the strength of the alien creatures.

Overall great game, well polished and cool twist! Keep up the great work!

Submitted(+1)

Super hard game, but a fun mechanic when you get the hang of  it! Loved the concept of shooting different areas and the enemies reactions to it. Loved the whole vibe to it as well as the assets. This game felt super polished, great job!

Submitted(+1)

This game was really fun. It was hard, but in a good way. I like the way you displayed all the smaller stats at the end of the run.  Great job. 

Submitted(+1)

What a cool concept. Super hard, but really awesome. Very creative and kept me well entertained ;)

Submitted(+1)

Whoa! This is such an awesome way to handle the game’s theme. I really enjoyed the enemy system, timing my shots felt super fun. It’s definitely a bit challenging, but you kept it enjoyable the whole way through. You did an amazing job with this game 🙌

Submitted(+1)

Ooooh this is my favorite one so far. Was a little confused at first, but after dying a couple times, i found the process of figuring the fight out very satisfying. I wish there was a more viable "get off me" option when multiple enemies are chasing you. If i don't want to abuse their pathing i feel like i need to kill 2/3 of them in 4 bullets on cool baby and they don't really open themselves up for that to be possible every time. Maybe if kicking enemies into each other stunned all of them? not sure. Cool game though, great job!

Submitted(+1)

This game is really freakin’ hard. I found it hard when to shoot the enemy. Overall, it is a good concept shooter game. Can’t wait for more!

Submitted (1 edit) (+2)

The concept of one of these room based shooters but with an emphasis on accuracy is cool, but I think the game is currently a bit too hard. Some suggestions if you decide to work on this further.

  • Enemy should stay in eye state for a bit longer as the window feels too short, even on easy.
  • I know irl the bullet casing stays in the revolver, but i think for clarity's sake it would be better to empty used rounds so you can keep track easier.
  • The moment the character lowers the gun the reload should begin filling, that delay between lowering the gun and beginning the reload makes the mechanic feel unresponsive. 
Submitted(+1)

It took me a lot time to figure out where I should shoot, but once I figured it out it turns out this game is hard but interesting and novel. Music is nice too and all sound design tbh. I like polish of kicking doors, it is very satisfying :) 

Submitted(+1)

Really digging the vibe, and the art. I didn't like the reloading mechanic at first but it kinda grew on me. The monsters are very difficult to deal with (even on baby), and I kinda got stumped by them.

Submitted(+1)

Definitely very creative and a cool idea. I really like the way reloading was handled. It's really hard though, too hard for me, I think because the movement is so slow and the enemy feels very fast compared to the player. Also it feels a little unfair when it seems like I should be out of range but end up getting hit still.