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Disthron

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A member registered Feb 10, 2015 · View creator page →

Creator of

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Hey man, thanks for showing us your art. We have decided to go with 2D though and I'm a little worried that having a 3rd person on the team would be a bit too much for to handle. I hope you can find someone to work with though.

Someone did come forward, but you still might be able to help, can you show me your stuff?

This is pretty cool, though I do hope you decide to pick different colours eventually.

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I should probably talk a bit about what I'm planning. 


So my idea was inspired by and old flash game I used to play. You were like a team manager for a Gladiator troop in ancient Rome. Definitely inspired by Matt's work as well. So you aren't controlling the giantesses directly, but your organizing the support staff. So setting up their training, deciding what equipment to invest in, and taking care of their wounds when they get injured. you watch the kaiju battles but have little direct involvement.

I would also love to set it in a late 19th century Victorian Gothic setting, where giant monsters were terrorizing cities like London or Venice and the player is using Frankenstein like weird science to make people grow and also augment them with giant monster parts like some kind of organic cyberpunk?


Hey everyone, I have an idea for the game jam, are their any artists who are looking for someone to collaborate with

Duuuuude! That looks sweet as hell! Can't wait

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I'm glad it's on your to-do list. Though if you mean to post an example in your reply, it doesn't seem to be showing up? This is a test
 

Wow, this tile set looks really great, one question though, it is possible to make larger buildings with the building tiles? Like could I make a two story building, or one that was longer or wider?

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The AI art that's all over this page is not a good look. It makes me wonder if the whole thing is a vibe coded mess under the hood

This was pretty cool, the AI was very good at catching my, I almost was able to win a board

This was really fun, I liked the different challenges on different levels, like the arrows and the drips. I loved the aesthetics too, really reminded me of the Intellevision

This was pretty fun, I liked the twist on having the player return the captured enemies back to the pen. It seems like that is the main goal rather than picking up all the pellets? Very cool take on the theme.

Someone commented that there was a shop, is that the part where there are some items you can pick up that have upgrades? I didn't realize I was paying for them.

Definitely enjoyed the freeze gun, though a cross hair would have been nice. Also the ghosts seemed to be stuck in place most of the time?

Interesting twist, though I think the interface needs some work. having to place the arrow and then click on it to get it to go the right way is pretty clunky and if you over shoot it the guard is already there.

This was apart of the original plan. I also wanted to let the player insert coins in the coin slot, push the start button that is on there as well, but I didn't have time.

I was lost in the maze for a long time. to the point where I was just about to give up, and then I saw the candy house in the distance. I'm wondering if the map is procedural generated or just huge. The map in the corner did help. I noticed the bred crumbs after defeating the witch, not sure if they were there before but I didn't see the yellow line. I managed to get to the Hollow Chapel before dying. Also about half way through the mouse stopped working so that was weard

I was lost in the maze for a long time. to the point where I was just about to give up, and then I saw the candy house in the distance. I'm wondering if the map is procedural generated or just huge. The map in the corner did help. I noticed the bred crumbs after defeating the witch, not sure if they were there before but I didn't see the yellow line. I managed to get to the Hollow Chapel before dying. Also about half way through the mouse stopped working so that was weard

very spooky feeling. I really wanted the ability to run. I liked how the lights gave you some indication of where the ghosts might be before they get to you. 

This was really fun, I loved the crazy horse enemies and the teleportation effect.

I wasn't really sure what to do with this. I managed to finish the level by just running past all the enemies, but I feel like that wasn't the intended way to play. I thought maybe you were supposed to shoot them when they displayed the eye,and I managed to hit one of them once... I think? But then the eye never showed up again.

Also, it seemed like no matter how close or far away the enemies were they could always hit you if they had line of site. I died a whole bunch of times to that first guy in that first room, before I just decided to book it

This was really cool. I loved the digitized actor look and feel you had going on! It definitely gave it a distinctive vibe. Also, that cat person enemy with the lute that dose emotional damage with it's playing. Really nice concept for an enemy. 

This was really good, fit the theme super well. Though it didn't want to run in my main browser. I had to switch to Chrome to play it smoothly. On Fire Fox it was laggy as hell. Constantly stuttering, probably to load. Anyway, after switching, it was a real treat. 

The art style was cute, but I have to admit, after finding my two friends I wasn't sure where to go.... also the constant walking sound was pretty annoying. I had to turn the sound off

I like the take on the theme, though I have to admit, I wasn't sure what was killing me. Was it just the nurses running into me?

So, this didn't seem to work very well in my browser. The mouse look was very unresponsive and the enemies kept phasing through the walls. The enemy designs were pretty cool though. I liked the eyeballs coming at you. Not sure if the grey walls were meant to be doors but I seemed to be able to move through them without problem.

This reminded me of that game Hover Tank, that actually pre-dates Wolfenstine 3D. It's really cool that you went and created a full raycasting engine form scratch!

This was really fun. I wasn't 100% sure if being in the light actually hid you from the dogs, and when they agroed onto me was just became I got too close, or if it was just random.

The artwork combined with the lighting was really on point, and I loved the theme of having to get your racoon babies back

Oh no! Witch room did you get stuck in?

Nice work, it reminds me a lot of Corporation on the Mega Drive!

Nice work, it reminds me a lot of Corporation on the Mega Drive!

Yeas unfortunately I didn't have time to really make the town level properly.

... did I pick up a pistol shrimp for a weapon? XD

This was really cute. The artwork was super fun and the music was really nice too. Though I did get pushed into the floor by one of the sea weed doors. Though not falling through the void meant I could walk around the outside of the level.

Wow, the aesthetics of this game are really on point, the menus, the art work, all very juicy and well done. Though I have to admit I did get a bit disorientated at times while playing it.
It seemed like I picked up a shotgun but then couldn't figure out how to use it, but eventually I figured out that it just switches automatically until you use up all the bullets.


Would recommend

The music was very on point for the theme, the level was very sparse though. lots of huge spaces with not a lot of points of interest. Still, I died several times and played through until the end. Some of the sprites for the enemies were very nice also. I particularly liked the big guy and how he goes down.

It took me a while to figure out that I actually already had all the guns and didn't need to pick up any new ones.

Well, thanks for responding

Hey, I was just wondering if it was possible to generate a web build. So I can post games live on itch. Turns out a lot of people are paranoid about downloading games online. Still, engine looks really cool regardless

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Wow, this looks super cool!

So, what kind of license is this released under? Would I be able to use any of these sprite assets in a for profit game I might work on?

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Hey everyone, I decided to post these here for anyone who is interested.
I found this a couple of days ago when I was looking for godot tutorials. https://www.youtube.com/playlist?list=PL4vjw0qHwNZIQZScBFaON0WGkz-BMyoCh

Also, even though the game is about Wolf3D, your probably better off looking for tutorials around Doom. The enemies/decorations essentially work the same and there are a LOT more tutorials on how to do them. https://youtu.be/q0sLPbyIbQg?si=2tmsTq-zKxGfmw_g

This was pretty cool. I saw your vlog from a few years ago, but it seems like this project has fallen by the way side

I ran into a glitch on level 3, where the end screen wouldn't stop showing. But otherwise I thought it was pretty cool. I liked the idea that you had dues to pay to 'the boss'. Though I might have put stairs under only 1 of the boxes and not all of them