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A jam submission

Vengeance of Anaxagor (Pain TD)View game page

Brutal tower defence where you fight hordes of knights.
Submitted by M_David (@Sir_Augenlos) — 11 hours, 59 minutes before the deadline
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Vengeance of Anaxagor (Pain TD)'s itch.io page

Results

CriteriaRankScore*Raw Score
Was the improvement accomplished#14.0004.000
How creative was the improvement#14.0004.000
Overall#14.0004.000
How sufficient was the improvement#14.0004.000
Was the improvement free from bugs#24.0004.000
Does the improvement move game in the right direction#24.0004.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
Well I've been working on it for 3 months. I updated graphics: new colour palette, mad new sprites or updated old ones. Changed the balance... now game it's unbeatable. And... is that all?! how I spent 3 months on that?

Describe your game in one sentence
A tower defence where you fight against horde of knights.

What feedback are you looking for
Does game looks good . Would you say game is fair or it's just cheating hard? And general things, like your overall opinion and bug report. thank you.

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Comments

Submitted(+1)

A bit late sorry put heres some feedback. The hide show on the tower is a bit clunky imo the hid/show stays visible but doesnt do anything . Also a period missing from text of level 1 at the end. Levle is locked instead of level is locked. The speed up is great but maybe reset it after each wave? I really like the concept of torturing to get souls to build new towers very cool idea! 

Developer

It's never late for a feedback, thank you.

I'll check Hid/show button, it just should hide upgrade UI so player can see tower's range and other things.
Resting speed after each wave can be an option, that'll be easy to add. I could even add it as part of UI.
Typos shall be fixed.

Submitted(+1)

Dont know if you ever played bloons but they have this type of button that you can switch on and off

HostSubmitted(+1)

Hey 👋 congrats on winning the sprint 👍 ping me on discord and I'll set up a channel for you if you want 🙂 

Developer (2 edits) (+1)

Thank you, I didn't thought I'd win with only two votes.
I use discord rarely but I just joined the server. Also I am not sure what is a channel, you mean little chat rooms on the left side with a hash symbol?

HostSubmitted(+1)

Love this game! awesome style and its a clear improvement from the last time I tried it :) I also like the map addition.

The complexity grows too fast for me personally. I think there is very little time to learn more than main mechanics from the first level (maybe add at least one more wave or like a mini boss). Also the towers seems to change their focus on the closest enemy. I would recommend to stick to one target until its out of the dmg zone.

I really like the game stile and direction the game is moving. The game does look really good imo, but the balance and fairness is the area I would focus on improving.

Developer

Thank you.

Yes balance is known issue, since it's a tower defence playing each level and tuning it takes too much time.
I'll check tower not focussing enemy.

Submitted(+1)

Hey! I played for the first time.

  • Overall
    • It's solid foundation for good tower defense game with mechanic of economy and interesting dark fiction.
  • Gameplay
    • It's classic tower defense and it's working as I expected. I am putting towers and enemies waves are coming
    • I got some problems to understand the game rules. I couldn't pass the first level, but I would love to because game looks pretty interesting. I see there is some concept of economy of "slave"? I assume you somehow exchange them for souls (money?). I tried but I couldn't connect the dots.
      • Probably it's the most important to help understand that so we could enjoy the game.
    • I like how you design each level unlocks new buildings, it's pretty solid design to motivate players to move on.
  • Art
    • I like how you design the game map, it looks good. It's clearly you are learning the pixel art but I can see your effort put into that.
    • I assume you could make game much more better looking with using of light. Just checkout other games that use in-game engine light effect to make game more interesting looking.
    • I see you made some animations but I know how hard is to make them more, I think you could use engine to make some animations like walking (swinging on sides). There is a gamedev who shows how effectively you can improve visuals of your game with that kind of animations (he has similar style to yours) -> https://www.youtube.com/@FirebelleyGames
  • UI
    • I like how you design interface for the game, using it was pretty obvious, tabs are great to organize more buildings. Tabs design is pretty good.
  • Sound
    • There is lack of music, not sure it it's on purpose but any "dark" like music would make this game more interesting and easier to understand the mood you want to make with the game

Congratulations on your submission! Game has potential, I like your direction. Keep working!

Don't be too harsh for yourself about progress, we all know how it looks like to be solo developer :D, I appreciate your work.

Developer(+1)

Thank you for quality feedback. I also like how you separated everything.

About economy, you don't exchange anyone. Enemies defeated by towers shall become prisoners if you have space, then you build torture devices in dungeon(bottom area) and they'll torture enemies to death giving you souls(money). If you read tutorial an it was not obvious, that's my fault, sorry. I hadn't update tutorial for a while.

I have very little experience doing light, that's why I'm trying to avoid it. I know it can make game look good, but every time when I tried to implement it in other games, I didn't had much success.
I tried to make some simple animation using code, but they looked sill so I removed them. I'll definitely check out youtube channel you linked.

About music, I couldn't find anything short and fitting. The problem was that music I found were like 3x time bigger then my game. I compressed them but engine had some problem with that, but you are right music can be very important for mood and how game is perceived.

Thank you again, and good luck to you with your game.